change to Linux

This commit is contained in:
liuyihui 2022-10-16 17:13:21 +08:00
parent 06b92fd866
commit 5d6f2765e3
20 changed files with 615 additions and 618 deletions

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@ -1,212 +1,212 @@
--- ---
Language: Cpp Language: Cpp
# BasedOnStyle: Google # BasedOnStyle: Google
AccessModifierOffset: -4 AccessModifierOffset: -4
AlignAfterOpenBracket: Align AlignAfterOpenBracket: Align
AlignArrayOfStructures: None AlignArrayOfStructures: None
AlignConsecutiveMacros: None AlignConsecutiveMacros: None
AlignConsecutiveAssignments: None AlignConsecutiveAssignments: None
AlignConsecutiveBitFields: None AlignConsecutiveBitFields: None
AlignConsecutiveDeclarations: None AlignConsecutiveDeclarations: None
AlignEscapedNewlines: Left AlignEscapedNewlines: Left
AlignOperands: Align AlignOperands: Align
AlignTrailingComments: true AlignTrailingComments: true
AllowAllArgumentsOnNextLine: true AllowAllArgumentsOnNextLine: true
AllowAllConstructorInitializersOnNextLine: true AllowAllConstructorInitializersOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true AllowAllParametersOfDeclarationOnNextLine: true
AllowShortEnumsOnASingleLine: true AllowShortEnumsOnASingleLine: true
AllowShortBlocksOnASingleLine: Never AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All AllowShortFunctionsOnASingleLine: All
AllowShortLambdasOnASingleLine: All AllowShortLambdasOnASingleLine: All
AllowShortIfStatementsOnASingleLine: WithoutElse AllowShortIfStatementsOnASingleLine: WithoutElse
AllowShortLoopsOnASingleLine: true AllowShortLoopsOnASingleLine: true
AlwaysBreakAfterDefinitionReturnType: None AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: true AlwaysBreakBeforeMultilineStrings: true
AlwaysBreakTemplateDeclarations: Yes AlwaysBreakTemplateDeclarations: Yes
AttributeMacros: AttributeMacros:
- __capability - __capability
BinPackArguments: true BinPackArguments: true
BinPackParameters: true BinPackParameters: true
BraceWrapping: BraceWrapping:
AfterCaseLabel: false AfterCaseLabel: false
AfterClass: false AfterClass: false
AfterControlStatement: Never AfterControlStatement: Never
AfterEnum: false AfterEnum: false
AfterFunction: false AfterFunction: false
AfterNamespace: false AfterNamespace: false
AfterObjCDeclaration: false AfterObjCDeclaration: false
AfterStruct: false AfterStruct: false
AfterUnion: false AfterUnion: false
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BeforeElse: false BeforeElse: false
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IndentBraces: false IndentBraces: false
SplitEmptyFunction: true SplitEmptyFunction: true
SplitEmptyRecord: true SplitEmptyRecord: true
SplitEmptyNamespace: true SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None BreakBeforeBinaryOperators: None
BreakBeforeConceptDeclarations: true BreakBeforeConceptDeclarations: true
BreakBeforeBraces: Attach BreakBeforeBraces: Attach
BreakBeforeInheritanceComma: false BreakBeforeInheritanceComma: false
BreakInheritanceList: BeforeColon BreakInheritanceList: BeforeColon
BreakBeforeTernaryOperators: true BreakBeforeTernaryOperators: true
BreakConstructorInitializersBeforeComma: false BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: BeforeColon BreakConstructorInitializers: BeforeColon
BreakAfterJavaFieldAnnotations: false BreakAfterJavaFieldAnnotations: false
BreakStringLiterals: true BreakStringLiterals: true
ColumnLimit: 120 ColumnLimit: 120
CommentPragmas: '^ IWYU pragma:' CommentPragmas: '^ IWYU pragma:'
CompactNamespaces: false CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 4 ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4 ContinuationIndentWidth: 4
Cpp11BracedListStyle: true Cpp11BracedListStyle: true
DeriveLineEnding: true DeriveLineEnding: true
DerivePointerAlignment: true DerivePointerAlignment: true
DisableFormat: false DisableFormat: false
EmptyLineAfterAccessModifier: Never EmptyLineAfterAccessModifier: Never
EmptyLineBeforeAccessModifier: LogicalBlock EmptyLineBeforeAccessModifier: LogicalBlock
ExperimentalAutoDetectBinPacking: false ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: true FixNamespaceComments: true
ForEachMacros: ForEachMacros:
- foreach - foreach
- Q_FOREACH - Q_FOREACH
- BOOST_FOREACH - BOOST_FOREACH
IfMacros: IfMacros:
- KJ_IF_MAYBE - KJ_IF_MAYBE
IncludeBlocks: Regroup IncludeBlocks: Regroup
IncludeCategories: IncludeCategories:
- Regex: '^<ext/.*\.h>' - Regex: '^<ext/.*\.h>'
Priority: 2 Priority: 2
SortPriority: 0 SortPriority: 0
CaseSensitive: false CaseSensitive: false
- Regex: '^<.*\.h>' - Regex: '^<.*\.h>'
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SortPriority: 0 SortPriority: 0
CaseSensitive: false CaseSensitive: false
- Regex: '^<.*' - Regex: '^<.*'
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CaseSensitive: false CaseSensitive: false
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SortPriority: 0 SortPriority: 0
CaseSensitive: false CaseSensitive: false
IncludeIsMainRegex: '([-_](test|unittest))?$' IncludeIsMainRegex: '([-_](test|unittest))?$'
IncludeIsMainSourceRegex: '' IncludeIsMainSourceRegex: ''
IndentAccessModifiers: false IndentAccessModifiers: false
IndentCaseLabels: true IndentCaseLabels: true
IndentCaseBlocks: false IndentCaseBlocks: false
IndentGotoLabels: true IndentGotoLabels: true
IndentPPDirectives: None IndentPPDirectives: None
IndentExternBlock: AfterExternBlock IndentExternBlock: AfterExternBlock
IndentRequires: false IndentRequires: false
IndentWidth: 4 IndentWidth: 4
IndentWrappedFunctionNames: false IndentWrappedFunctionNames: false
InsertTrailingCommas: None InsertTrailingCommas: None
JavaScriptQuotes: Leave JavaScriptQuotes: Leave
JavaScriptWrapImports: true JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: false KeepEmptyLinesAtTheStartOfBlocks: false
LambdaBodyIndentation: Signature LambdaBodyIndentation: Signature
MacroBlockBegin: '' MacroBlockBegin: ''
MacroBlockEnd: '' MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1 MaxEmptyLinesToKeep: 1
NamespaceIndentation: None NamespaceIndentation: None
ObjCBinPackProtocolList: Never ObjCBinPackProtocolList: Never
ObjCBlockIndentWidth: 2 ObjCBlockIndentWidth: 2
ObjCBreakBeforeNestedBlockParam: true ObjCBreakBeforeNestedBlockParam: true
ObjCSpaceAfterProperty: false ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true ObjCSpaceBeforeProtocolList: true
PenaltyBreakAssignment: 2 PenaltyBreakAssignment: 2
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PointerAlignment: Left PointerAlignment: Left
PPIndentWidth: -1 PPIndentWidth: -1
RawStringFormats: RawStringFormats:
- Language: Cpp - Language: Cpp
Delimiters: Delimiters:
- cc - cc
- CC - CC
- cpp - cpp
- Cpp - Cpp
- CPP - CPP
- 'c++' - 'c++'
- 'C++' - 'C++'
CanonicalDelimiter: '' CanonicalDelimiter: ''
BasedOnStyle: google BasedOnStyle: google
- Language: TextProto - Language: TextProto
Delimiters: Delimiters:
- pb - pb
- PB - PB
- proto - proto
- PROTO - PROTO
EnclosingFunctions: EnclosingFunctions:
- EqualsProto - EqualsProto
- EquivToProto - EquivToProto
- PARSE_PARTIAL_TEXT_PROTO - PARSE_PARTIAL_TEXT_PROTO
- PARSE_TEST_PROTO - PARSE_TEST_PROTO
- PARSE_TEXT_PROTO - PARSE_TEXT_PROTO
- ParseTextOrDie - ParseTextOrDie
- ParseTextProtoOrDie - ParseTextProtoOrDie
- ParseTestProto - ParseTestProto
- ParsePartialTestProto - ParsePartialTestProto
CanonicalDelimiter: pb CanonicalDelimiter: pb
BasedOnStyle: google BasedOnStyle: google
ReferenceAlignment: Pointer ReferenceAlignment: Pointer
ReflowComments: true ReflowComments: true
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SortIncludes: CaseSensitive SortIncludes: CaseSensitive
SortJavaStaticImport: Before SortJavaStaticImport: Before
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SpaceAfterCStyleCast: false SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: true SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false SpaceBeforeCaseColon: false
SpaceBeforeCpp11BracedList: false SpaceBeforeCpp11BracedList: false
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SpaceBeforeInheritanceColon: true SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements SpaceBeforeParens: ControlStatements
SpaceAroundPointerQualifiers: Default SpaceAroundPointerQualifiers: Default
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SpaceInEmptyParentheses: false SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 2 SpacesBeforeTrailingComments: 2
SpacesInAngles: Never SpacesInAngles: Never
SpacesInConditionalStatement: false SpacesInConditionalStatement: false
SpacesInContainerLiterals: true SpacesInContainerLiterals: true
SpacesInCStyleCastParentheses: false SpacesInCStyleCastParentheses: false
SpacesInLineCommentPrefix: SpacesInLineCommentPrefix:
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Maximum: -1 Maximum: -1
SpacesInParentheses: false SpacesInParentheses: false
SpacesInSquareBrackets: false SpacesInSquareBrackets: false
SpaceBeforeSquareBrackets: false SpaceBeforeSquareBrackets: false
BitFieldColonSpacing: Both BitFieldColonSpacing: Both
Standard: Auto Standard: Auto
StatementAttributeLikeMacros: StatementAttributeLikeMacros:
- Q_EMIT - Q_EMIT
StatementMacros: StatementMacros:
- Q_UNUSED - Q_UNUSED
- QT_REQUIRE_VERSION - QT_REQUIRE_VERSION
TabWidth: 8 TabWidth: 8
UseCRLF: false UseCRLF: false
UseTab: Never UseTab: Never
WhitespaceSensitiveMacros: WhitespaceSensitiveMacros:
- STRINGIZE - STRINGIZE
- PP_STRINGIZE - PP_STRINGIZE
- BOOST_PP_STRINGIZE - BOOST_PP_STRINGIZE
- NS_SWIFT_NAME - NS_SWIFT_NAME
- CF_SWIFT_NAME - CF_SWIFT_NAME
... ...

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@ -1,23 +1,22 @@
{ {
"configurations": [ "configurations": [
{ {
"name": "Win32", "name": "Linux",
"includePath": [ "includePath": [
"${default}", "${default}",
"${workspaceFolder}/include", "${workspaceFolder}/include",
"D:/Geant4/dist/include/Geant4", "/home/fox/G4Kit/Geant4/include",
"D:/ROOT/include" "/home/fox/G4Kit/ROOT/include"
], ],
"defines": [ "defines": [
"_DEBUG", "_DEBUG",
"UNICODE", "UNICODE",
"_UNICODE" "_UNICODE"
], ],
"windowsSdkVersion": "10.0.19041.0", "compilerPath": "/usr/bin/gcc",
"compilerPath": "D:/Microsoft/VisualStudio/2022/Community/VC/Tools/MSVC/14.31.31103/bin/Hostx64/x64/cl.exe",
"cStandard": "c17", "cStandard": "c17",
"cppStandard": "c++17", "cppStandard": "c++17",
"intelliSenseMode": "windows-msvc-x64", "intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.cmake-tools" "configurationProvider": "ms-vscode.cmake-tools"
} }
], ],

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@ -1,5 +0,0 @@
{
"cmake.configureSettings": {
"CMAKE_TOOLCHAIN_FILE": "D:/Microsoft/vcpkg/scripts/buildsystems/vcpkg.cmake"
}
}

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@ -1,33 +1,36 @@
cmake_minimum_required(VERSION 3.16) cmake_minimum_required(VERSION 3.16)
set(Geant4_DIR D:/Geant4/dist/lib/Geant4-11.0.1) set(Geant4_DIR D:/Geant4/dist/lib/Geant4-11.0.1)
project(exampleB0) project(exampleB0)
option(WITH_GEANT4_UIVIS "Build example with Geant4 UI and Vis drivers" ON) set(Geant4_DIR ${Geant4_DIR})
if(WITH_GEANT4_UIVIS) option(WITH_GEANT4_UIVIS "Build example with Geant4 UI and Vis drivers" ON)
find_package(Geant4 REQUIRED ui_all vis_all) if(WITH_GEANT4_UIVIS)
else() find_package(Geant4 REQUIRED ui_all vis_all)
find_package(Geant4 REQUIRED) else()
endif() find_package(Geant4 REQUIRED)
endif()
include(${Geant4_USE_FILE})
include_directories(${PROJECT_SOURCE_DIR}/include) include(${Geant4_USE_FILE})
include_directories(${PROJECT_SOURCE_DIR}/include)
file(GLOB sources ${PROJECT_SOURCE_DIR}/src/*.cpp)
file(GLOB headers ${PROJECT_SOURCE_DIR}/include/*.h) file(GLOB sources ${PROJECT_SOURCE_DIR}/src/*.cpp)
file(GLOB headers ${PROJECT_SOURCE_DIR}/include/*.h)
add_executable(exampleB0 main.cpp ${sources} ${headers})
target_link_libraries(exampleB0 ${Geant4_LIBRARIES}) add_executable(exampleB0 main.cpp ${sources} ${headers})
target_link_libraries(exampleB0 ${Geant4_LIBRARIES})
set(exampleB0_SCRIPTS
auto.mac set(exampleB0_SCRIPTS
vis.mac auto.mac
) vis.mac
)
foreach(_script ${exampleB0_SCRIPTS})
configure_file( foreach(_script ${exampleB0_SCRIPTS})
${PROJECT_SOURCE_DIR}/${_script} configure_file(
${PROJECT_BINARY_DIR}/Release/${_script} ${PROJECT_SOURCE_DIR}/${_script}
COPYONLY ${PROJECT_BINARY_DIR}/${_script}
) COPYONLY
endforeach() )
endforeach()
install(TARGETS exampleB0 DESTINATION bin)

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@ -1,5 +1,5 @@
# G4 example B0 # G4 example B0
放疗水箱常用于放疗装置的剂量校准其尺寸为x=638mmy=630mmz=555mm。现假设一笔形束从x-y平面中心处自水箱外向下射入放疗水箱。 放疗水箱常用于放疗装置的剂量校准其尺寸为x=638mmy=630mmz=555mm。现假设一笔形束从x-y平面中心处自水箱外向下射入放疗水箱。
请用`Geant4`模拟计算不同能量的光子1MeV、5MeV、10MeV入射后在放疗水箱的z方向上的吸收剂量变化曲线。 请用`Geant4`模拟计算不同能量的光子1MeV、5MeV、10MeV入射后在放疗水箱的z方向上的吸收剂量变化曲线。

100
auto.mac
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@ -1,50 +1,50 @@
# 多线程设置 # 多线程设置
/run/numberOfThreads 12 /run/numberOfThreads 12
# verbose # verbose
/control/verbose 1 /control/verbose 1
/run/verbose 1 /run/verbose 1
/event/verbose 0 /event/verbose 0
/tracking/verbose 0 /tracking/verbose 0
# 初始化 # 初始化
/run/initialize /run/initialize
# 定义 scoring 网格 # 定义 scoring 网格
/score/create/boxMesh water_box /score/create/boxMesh water_box
/score/mesh/boxSize 319. 315. 277.5 mm /score/mesh/boxSize 319. 315. 277.5 mm
/score/mesh/nBin 1 1 555 /score/mesh/nBin 1 1 555
# 定义需要获取的物理量与过滤器 # 定义需要获取的物理量与过滤器
# 过滤器,本例需要考虑次级粒子 # 过滤器,本例需要考虑次级粒子
/score/quantity/energyDeposit eDep /score/quantity/energyDeposit eDep
/score/quantity/doseDeposit Dose /score/quantity/doseDeposit Dose
# /score/filter/particle gammaFilter gamma # /score/filter/particle gammaFilter gamma
/score/close /score/close
# 发射粒子 # 发射粒子
/gun/particle gamma /gun/particle gamma
/gun/energy 1 MeV /gun/energy 1 MeV
/run/beamOn 100000 /run/beamOn 100000
# 保存数据 # 保存数据
/score/dumpQuantityToFile water_box eDep eDep_1.txt /score/dumpQuantityToFile water_box eDep eDep_1.txt
/score/dumpQuantityToFile water_box Dose Dose_1.txt /score/dumpQuantityToFile water_box Dose Dose_1.txt
# 发射粒子 # 发射粒子
/gun/particle gamma /gun/particle gamma
/gun/energy 5 MeV /gun/energy 5 MeV
/run/beamOn 100000 /run/beamOn 100000
# 保存数据 # 保存数据
/score/dumpQuantityToFile water_box eDep eDep_5.txt /score/dumpQuantityToFile water_box eDep eDep_5.txt
/score/dumpQuantityToFile water_box Dose Dose_5.txt /score/dumpQuantityToFile water_box Dose Dose_5.txt
# 发射粒子 # 发射粒子
/gun/particle gamma /gun/particle gamma
/gun/energy 10 MeV /gun/energy 10 MeV
/run/beamOn 100000 /run/beamOn 100000
# 保存数据 # 保存数据
/score/dumpQuantityToFile water_box eDep eDep_10.txt /score/dumpQuantityToFile water_box eDep eDep_10.txt
/score/dumpQuantityToFile water_box Dose Dose_10.txt /score/dumpQuantityToFile water_box Dose Dose_10.txt

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#ifndef B0ActionInitialization_h #ifndef B0ActionInitialization_h
#define B0ActionInitialization_h #define B0ActionInitialization_h
#include "G4VUserActionInitialization.hh" #include "G4VUserActionInitialization.hh"
class ActionInitialization : public G4VUserActionInitialization { class ActionInitialization : public G4VUserActionInitialization {
public: public:
ActionInitialization(); ActionInitialization();
~ActionInitialization() override; ~ActionInitialization() override;
void BuildForMaster() const override; void BuildForMaster() const override;
void Build() const override; void Build() const override;
}; };
#endif #endif

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@ -1,18 +1,18 @@
#ifndef B0DetectorConstruction_h #ifndef B0DetectorConstruction_h
#define B0DetectorConstruction_h #define B0DetectorConstruction_h
#include "G4VUserDetectorConstruction.hh" #include "G4VUserDetectorConstruction.hh"
#include "globals.hh" #include "globals.hh"
class G4VPhysicalVolume; class G4VPhysicalVolume;
class G4LogicalVolume; class G4LogicalVolume;
class DetectorConstruction : public G4VUserDetectorConstruction { class DetectorConstruction : public G4VUserDetectorConstruction {
public: public:
DetectorConstruction(); DetectorConstruction();
~DetectorConstruction() override; ~DetectorConstruction() override;
G4VPhysicalVolume* Construct() override; G4VPhysicalVolume* Construct() override;
}; };
#endif #endif

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@ -1,21 +1,21 @@
#ifndef B0EventAction_h #ifndef B0EventAction_h
#define B0EventAction_h #define B0EventAction_h
#include "G4UserEventAction.hh" #include "G4UserEventAction.hh"
#include "globals.hh" #include "globals.hh"
class RunAction; class RunAction;
class EventAction : public G4UserEventAction { class EventAction : public G4UserEventAction {
public: public:
EventAction(RunAction* r); EventAction(RunAction* r);
~EventAction() override; ~EventAction() override;
void BeginOfEventAction(const G4Event*) override; void BeginOfEventAction(const G4Event*) override;
void EndOfEventAction(const G4Event*) override; void EndOfEventAction(const G4Event*) override;
private: private:
RunAction* fRunAction = nullptr; RunAction* fRunAction = nullptr;
}; };
#endif #endif

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@ -1,23 +1,23 @@
#ifndef B0PrimaryGeneratorAction_h #ifndef B0PrimaryGeneratorAction_h
#define B0PrimaryGeneratorAction_h #define B0PrimaryGeneratorAction_h
#include "G4ParticleGun.hh" #include "G4ParticleGun.hh"
#include "G4VUserPrimaryGeneratorAction.hh" #include "G4VUserPrimaryGeneratorAction.hh"
#include "globals.hh" #include "globals.hh"
class G4ParticleGun; class G4ParticleGun;
class G4Event; class G4Event;
class G4Box; class G4Box;
class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction {
public: public:
PrimaryGeneratorAction(); PrimaryGeneratorAction();
~PrimaryGeneratorAction(); ~PrimaryGeneratorAction();
virtual void GeneratePrimaries(G4Event*); virtual void GeneratePrimaries(G4Event*);
const G4ParticleGun* GetParticleGun() const { return fParticleGun; } const G4ParticleGun* GetParticleGun() const { return fParticleGun; }
private: private:
G4ParticleGun* fParticleGun; G4ParticleGun* fParticleGun;
}; };
#endif #endif

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@ -1,19 +1,19 @@
#ifndef B0RunAction_h #ifndef B0RunAction_h
#define B0RunAction_h #define B0RunAction_h
#include "G4Accumulable.hh" #include "G4Accumulable.hh"
#include "G4UserRunAction.hh" #include "G4UserRunAction.hh"
#include "globals.hh" #include "globals.hh"
class G4Run; class G4Run;
class RunAction : public G4UserRunAction { class RunAction : public G4UserRunAction {
public: public:
RunAction(); RunAction();
~RunAction() override; ~RunAction() override;
void BeginOfRunAction(const G4Run*) override; void BeginOfRunAction(const G4Run*) override;
void EndOfRunAction(const G4Run*) override; void EndOfRunAction(const G4Run*) override;
}; };
#endif #endif

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@ -1,21 +1,21 @@
#ifndef B0SteppingAction_h #ifndef B0SteppingAction_h
#define B0SteppingAction_h #define B0SteppingAction_h
#include "G4UserSteppingAction.hh" #include "G4UserSteppingAction.hh"
#include "globals.hh" #include "globals.hh"
class G4LogicalVolume; class G4LogicalVolume;
class EventAction; class EventAction;
class SteppingAction : public G4UserSteppingAction { class SteppingAction : public G4UserSteppingAction {
public: public:
SteppingAction(EventAction* e); SteppingAction(EventAction* e);
~SteppingAction() override; ~SteppingAction() override;
void UserSteppingAction(const G4Step*) override; void UserSteppingAction(const G4Step*) override;
private: private:
EventAction* fEventAction = nullptr; EventAction* fEventAction = nullptr;
}; };
#endif #endif

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@ -1,38 +1,38 @@
#include "ActionInitialization.h" #include "ActionInitialization.h"
#include "DetectorConstruction.h" #include "DetectorConstruction.h"
#include "G4MTRunManager.hh" #include "G4MTRunManager.hh"
#include "G4ScoringManager.hh" #include "G4ScoringManager.hh"
#include "G4UIExecutive.hh" #include "G4UIExecutive.hh"
#include "G4UImanager.hh" #include "G4UImanager.hh"
#include "G4VisExecutive.hh" #include "G4VisExecutive.hh"
#include "PrimaryGeneratorAction.h" #include "PrimaryGeneratorAction.h"
#include "QBBC.hh" #include "QBBC.hh"
int main(int argc, char** argv) { int main(int argc, char** argv) {
G4UIExecutive* ui = nullptr; G4UIExecutive* ui = nullptr;
if (argc == 1) ui = new G4UIExecutive(argc, argv); if (argc == 1) ui = new G4UIExecutive(argc, argv);
G4MTRunManager* runManager = new G4MTRunManager; G4MTRunManager* runManager = new G4MTRunManager;
G4VisExecutive* visManager = new G4VisExecutive; G4VisExecutive* visManager = new G4VisExecutive;
G4UImanager* UIManager = G4UImanager::GetUIpointer(); G4UImanager* UIManager = G4UImanager::GetUIpointer();
G4ScoringManager::GetScoringManager(); G4ScoringManager::GetScoringManager();
runManager->SetUserInitialization(new DetectorConstruction()); runManager->SetUserInitialization(new DetectorConstruction());
runManager->SetUserInitialization(new QBBC); runManager->SetUserInitialization(new QBBC);
runManager->SetUserInitialization(new ActionInitialization()); runManager->SetUserInitialization(new ActionInitialization());
visManager->Initialize(); visManager->Initialize();
if (!ui) { if (!ui) {
G4String command = "/control/execute "; G4String command = "/control/execute ";
G4String fileName = argv[1]; G4String fileName = argv[1];
UIManager->ApplyCommand(command + fileName); UIManager->ApplyCommand(command + fileName);
} else { } else {
UIManager->ApplyCommand("/control/execute vis.mac"); UIManager->ApplyCommand("/control/execute vis.mac");
ui->SessionStart(); ui->SessionStart();
delete ui; delete ui;
} }
delete runManager; delete runManager;
delete visManager; delete visManager;
return 0; return 0;
} }

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@ -1,27 +1,27 @@
#include "ActionInitialization.h" #include "ActionInitialization.h"
#include "EventAction.h" #include "EventAction.h"
#include "PrimaryGeneratorAction.h" #include "PrimaryGeneratorAction.h"
#include "RunAction.h" #include "RunAction.h"
#include "SteppingAction.h" #include "SteppingAction.h"
ActionInitialization::ActionInitialization() {} ActionInitialization::ActionInitialization() {}
ActionInitialization::~ActionInitialization() {} ActionInitialization::~ActionInitialization() {}
void ActionInitialization::BuildForMaster() const { void ActionInitialization::BuildForMaster() const {
RunAction* runAction = new RunAction; RunAction* runAction = new RunAction;
SetUserAction(runAction); SetUserAction(runAction);
} }
void ActionInitialization::Build() const { void ActionInitialization::Build() const {
SetUserAction(new PrimaryGeneratorAction); SetUserAction(new PrimaryGeneratorAction);
RunAction* runAction = new RunAction; RunAction* runAction = new RunAction;
SetUserAction(runAction); SetUserAction(runAction);
EventAction* eventAction = new EventAction(runAction); EventAction* eventAction = new EventAction(runAction);
SetUserAction(eventAction); SetUserAction(eventAction);
SetUserAction(new SteppingAction(eventAction)); SetUserAction(new SteppingAction(eventAction));
} }

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@ -1,22 +1,22 @@
#include "DetectorConstruction.h" #include "DetectorConstruction.h"
#include "G4Box.hh" #include "G4Box.hh"
#include "G4LogicalVolume.hh" #include "G4LogicalVolume.hh"
#include "G4NistManager.hh" #include "G4NistManager.hh"
#include "G4PVPlacement.hh" #include "G4PVPlacement.hh"
#include "G4SystemOfUnits.hh" #include "G4SystemOfUnits.hh"
DetectorConstruction::DetectorConstruction() {} DetectorConstruction::DetectorConstruction() {}
DetectorConstruction::~DetectorConstruction() {} DetectorConstruction::~DetectorConstruction() {}
G4VPhysicalVolume* DetectorConstruction::Construct() { G4VPhysicalVolume* DetectorConstruction::Construct() {
G4NistManager* nist = G4NistManager::Instance(); G4NistManager* nist = G4NistManager::Instance();
G4Box* solid_world = new G4Box("world", 638 / 2 * mm, 630 / 2 * mm, 555. / 2 * mm); G4Box* solid_world = new G4Box("world", 638 / 2 * mm, 630 / 2 * mm, 555. / 2 * mm);
G4LogicalVolume* logic_world = new G4LogicalVolume(solid_world, nist->FindOrBuildMaterial("G4_WATER"), "world"); G4LogicalVolume* logic_world = new G4LogicalVolume(solid_world, nist->FindOrBuildMaterial("G4_WATER"), "world");
G4VPhysicalVolume* physics_world = G4VPhysicalVolume* physics_world =
new G4PVPlacement(0, G4ThreeVector(0, 0, 0), logic_world, "world", 0, false, 0, true); new G4PVPlacement(0, G4ThreeVector(0, 0, 0), logic_world, "world", 0, false, 0, true);
return physics_world; return physics_world;
} }

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@ -1,13 +1,13 @@
#include "EventAction.h" #include "EventAction.h"
#include "G4Event.hh" #include "G4Event.hh"
#include "G4RunManager.hh" #include "G4RunManager.hh"
#include "RunAction.h" #include "RunAction.h"
EventAction::EventAction(RunAction* r) : fRunAction(r) {} EventAction::EventAction(RunAction* r) : fRunAction(r) {}
EventAction::~EventAction() {} EventAction::~EventAction() {}
void EventAction::BeginOfEventAction(const G4Event* event) { } void EventAction::BeginOfEventAction(const G4Event* event) { }
void EventAction::EndOfEventAction(const G4Event* event) { } void EventAction::EndOfEventAction(const G4Event* event) { }

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@ -1,18 +1,18 @@
#include "PrimaryGeneratorAction.h" #include "PrimaryGeneratorAction.h"
#include "G4ParticleTable.hh" #include "G4ParticleTable.hh"
#include "G4SystemOfUnits.hh" #include "G4SystemOfUnits.hh"
PrimaryGeneratorAction::PrimaryGeneratorAction() { PrimaryGeneratorAction::PrimaryGeneratorAction() {
auto table = G4ParticleTable::GetParticleTable(); auto table = G4ParticleTable::GetParticleTable();
fParticleGun = new G4ParticleGun(1); fParticleGun = new G4ParticleGun(1);
fParticleGun->SetParticleDefinition(table->FindParticle("gamma")); fParticleGun->SetParticleDefinition(table->FindParticle("gamma"));
fParticleGun->SetParticlePosition(G4ThreeVector(0, 0, 555. / 2 * mm)); fParticleGun->SetParticlePosition(G4ThreeVector(0, 0, 555. / 2 * mm));
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0, 0, -1)); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0, 0, -1));
fParticleGun->SetParticleEnergy(1 * MeV); fParticleGun->SetParticleEnergy(1 * MeV);
} }
PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; } PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; }
void PrimaryGeneratorAction::GeneratePrimaries(G4Event* e) { fParticleGun->GeneratePrimaryVertex(e); } void PrimaryGeneratorAction::GeneratePrimaries(G4Event* e) { fParticleGun->GeneratePrimaryVertex(e); }

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@ -1,22 +1,22 @@
#include "RunAction.h" #include "RunAction.h"
#include "DetectorConstruction.h" #include "DetectorConstruction.h"
#include "G4AccumulableManager.hh" #include "G4AccumulableManager.hh"
#include "G4LogicalVolume.hh" #include "G4LogicalVolume.hh"
#include "G4LogicalVolumeStore.hh" #include "G4LogicalVolumeStore.hh"
#include "G4Run.hh" #include "G4Run.hh"
#include "G4RunManager.hh" #include "G4RunManager.hh"
#include "G4SystemOfUnits.hh" #include "G4SystemOfUnits.hh"
#include "G4UnitsTable.hh" #include "G4UnitsTable.hh"
#include "PrimaryGeneratorAction.h" #include "PrimaryGeneratorAction.h"
RunAction::RunAction() { RunAction::RunAction() {
} }
RunAction::~RunAction() {} RunAction::~RunAction() {}
void RunAction::BeginOfRunAction(const G4Run*) { void RunAction::BeginOfRunAction(const G4Run*) {
} }
void RunAction::EndOfRunAction(const G4Run* run) { void RunAction::EndOfRunAction(const G4Run* run) {
} }

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@ -1,15 +1,15 @@
#include "SteppingAction.h" #include "SteppingAction.h"
#include "DetectorConstruction.h" #include "DetectorConstruction.h"
#include "EventAction.h" #include "EventAction.h"
#include "G4Event.hh" #include "G4Event.hh"
#include "G4LogicalVolume.hh" #include "G4LogicalVolume.hh"
#include "G4RunManager.hh" #include "G4RunManager.hh"
#include "G4Step.hh" #include "G4Step.hh"
SteppingAction::SteppingAction(EventAction* e) : fEventAction(e) {} SteppingAction::SteppingAction(EventAction* e) : fEventAction(e) {}
SteppingAction::~SteppingAction() {} SteppingAction::~SteppingAction() {}
void SteppingAction::UserSteppingAction(const G4Step* step) { void SteppingAction::UserSteppingAction(const G4Step* step) {
} }

78
vis.mac
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@ -1,40 +1,40 @@
# 多线程设置 # 多线程设置
/run/numberOfThreads 4 /run/numberOfThreads 4
# verbose # verbose
/control/saveHistory /control/saveHistory
/control/verbose 2 /control/verbose 2
/run/verbose 1 /run/verbose 1
/event/verbose 0 /event/verbose 0
/tracking/verbose 0 /tracking/verbose 0
# 初始化 # 初始化
/run/initialize /run/initialize
# 设置视图使用OpenGL # 设置视图使用OpenGL
/vis/open OGL 800x800-0+0 /vis/open OGL 800x800-0+0
# 禁止自动刷新,消息静音(除错误外) # 禁止自动刷新,消息静音(除错误外)
/vis/viewer/set/autoRefresh false /vis/viewer/set/autoRefresh false
/vis/verbose errors /vis/verbose errors
# 绘制几何体 # 绘制几何体
/vis/drawVolume /vis/drawVolume
# 绘制轨迹 类型为平滑 # 绘制轨迹 类型为平滑
/vis/scene/add/trajectories smooth /vis/scene/add/trajectories smooth
# 根据粒子ID进行绘制 # 根据粒子ID进行绘制
/vis/modeling/trajectories/create/drawByParticleID /vis/modeling/trajectories/create/drawByParticleID
# 以2px的宽度绘制节点 # 以2px的宽度绘制节点
/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 2 /vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 2
# 保留、叠加所有事例 # 保留、叠加所有事例
/vis/scene/endOfEventAction accumulate /vis/scene/endOfEventAction accumulate
# 设置颜色 # 设置颜色
/vis/geometry/set/colour world 0 0 0 1 .3 /vis/geometry/set/colour world 0 0 0 1 .3
/vis/viewer/set/style surface /vis/viewer/set/style surface
# 坐标轴 # 坐标轴
/vis/scene/add/scale # Simple scale line /vis/scene/add/scale # Simple scale line
/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue. /vis/scene/add/axes # Simple axes: x=red, y=green, z=blue.