98 lines
3.5 KiB
C++
98 lines
3.5 KiB
C++
#include "G4HumanPhantomColour.h"
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#include "G4HumanPhantomMaterial.h"
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#include "G4MIRDRightLung.h"
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#include "G4Box.hh"
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#include "G4Ellipsoid.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Material.hh"
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#include "G4PVPlacement.hh"
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#include "G4RotationMatrix.hh"
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#include "G4SDManager.hh"
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#include "G4SubtractionSolid.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4ThreeVector.hh"
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#include "G4UnionSolid.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4VisAttributes.hh"
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#include "globals.hh"
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G4MIRDRightLung::G4MIRDRightLung() {}
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G4MIRDRightLung::~G4MIRDRightLung() {}
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G4VPhysicalVolume* G4MIRDRightLung::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
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const G4String& colourName, G4bool wireFrame, G4bool) {
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G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl;
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G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
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G4Material* lung_material = material->GetMaterial("lung_material");
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delete material;
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G4double ax = 5. * cm; // a
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G4double by = 7.5 * cm; // b
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G4double cz = 24. * cm; // c
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G4double zcut1 = 0.0 * cm;
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G4double zcut2 = 24. * cm;
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G4Ellipsoid* oneLung = new G4Ellipsoid("OneLung", ax, by, cz, zcut1, zcut2);
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ax = 5. * cm;
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by = 7.5 * cm;
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cz = 24. * cm;
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G4Ellipsoid* subtrLung = new G4Ellipsoid("subtrLung", ax, by, cz);
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// y<0
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G4double dx = 5.5 * cm;
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G4double dy = 8.5 * cm;
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G4double dz = 24. * cm;
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G4Box* box = new G4Box("Box", dx, dy, dz);
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G4SubtractionSolid* section =
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new G4SubtractionSolid("BoxSub", subtrLung, box, 0, G4ThreeVector(0. * cm, 8.5 * cm, 0. * cm));
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// G4SubtractionSolid* section2 = new G4SubtractionSolid("BoxSub2", subtrLung, box, 0, G4ThreeVector(0.*cm, -8.5*
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// cm, 0.*cm));
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G4SubtractionSolid* lung1 =
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new G4SubtractionSolid("Lung1", oneLung, section, 0, G4ThreeVector(6. * cm, 0 * cm, 0.0 * cm));
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G4LogicalVolume* logicRightLung = new G4LogicalVolume(lung1, lung_material, "logical" + volumeName, 0, 0, 0);
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G4RotationMatrix* rm = new G4RotationMatrix();
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rm->rotateZ(-360. * degree);
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G4VPhysicalVolume* physRightLung = new G4PVPlacement(rm, G4ThreeVector(-8.50 * cm, 0.0 * cm, 8.5 * cm),
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"physicalRightLung", logicRightLung, mother, false, 0, true);
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// Visualization Attributes
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// G4VisAttributes* RightLungVisAtt = new G4VisAttributes(G4Colour(0.25,0.41,0.88));
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G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
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G4Colour colour = colourPointer->GetColour(colourName);
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G4VisAttributes* RightLungVisAtt = new G4VisAttributes(colour);
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RightLungVisAtt->SetForceSolid(wireFrame);
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logicRightLung->SetVisAttributes(RightLungVisAtt);
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G4cout << "RightLung created !!!!!!" << G4endl;
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// Testing RightLung Volume
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G4double RightLungVol = logicRightLung->GetSolid()->GetCubicVolume();
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G4cout << "Volume of RightLung = " << (RightLungVol) / cm3 << " cm^3" << G4endl;
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// Testing RightLung Material
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G4String RightLungMat = logicRightLung->GetMaterial()->GetName();
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G4cout << "Material of RightLung = " << RightLungMat << G4endl;
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// Testing Density
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G4double RightLungDensity = logicRightLung->GetMaterial()->GetDensity();
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G4cout << "Density of Material = " << RightLungDensity * cm3 / g << " g/cm^3" << G4endl;
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// Testing Mass
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G4double RightLungMass = (RightLungVol)*RightLungDensity;
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G4cout << "Mass of RightLung = " << RightLungMass / gram << " g" << G4endl;
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return physRightLung;
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}
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