G4-DESCSS/src/G4MIRDRightLung.cpp

98 lines
3.5 KiB
C++

#include "G4HumanPhantomColour.h"
#include "G4HumanPhantomMaterial.h"
#include "G4MIRDRightLung.h"
#include "G4Box.hh"
#include "G4Ellipsoid.hh"
#include "G4LogicalVolume.hh"
#include "G4Material.hh"
#include "G4PVPlacement.hh"
#include "G4RotationMatrix.hh"
#include "G4SDManager.hh"
#include "G4SubtractionSolid.hh"
#include "G4SystemOfUnits.hh"
#include "G4ThreeVector.hh"
#include "G4UnionSolid.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VisAttributes.hh"
#include "globals.hh"
G4MIRDRightLung::G4MIRDRightLung() {}
G4MIRDRightLung::~G4MIRDRightLung() {}
G4VPhysicalVolume* G4MIRDRightLung::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
const G4String& colourName, G4bool wireFrame, G4bool) {
G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl;
G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
G4Material* lung_material = material->GetMaterial("lung_material");
delete material;
G4double ax = 5. * cm; // a
G4double by = 7.5 * cm; // b
G4double cz = 24. * cm; // c
G4double zcut1 = 0.0 * cm;
G4double zcut2 = 24. * cm;
G4Ellipsoid* oneLung = new G4Ellipsoid("OneLung", ax, by, cz, zcut1, zcut2);
ax = 5. * cm;
by = 7.5 * cm;
cz = 24. * cm;
G4Ellipsoid* subtrLung = new G4Ellipsoid("subtrLung", ax, by, cz);
// y<0
G4double dx = 5.5 * cm;
G4double dy = 8.5 * cm;
G4double dz = 24. * cm;
G4Box* box = new G4Box("Box", dx, dy, dz);
G4SubtractionSolid* section =
new G4SubtractionSolid("BoxSub", subtrLung, box, 0, G4ThreeVector(0. * cm, 8.5 * cm, 0. * cm));
// G4SubtractionSolid* section2 = new G4SubtractionSolid("BoxSub2", subtrLung, box, 0, G4ThreeVector(0.*cm, -8.5*
// cm, 0.*cm));
G4SubtractionSolid* lung1 =
new G4SubtractionSolid("Lung1", oneLung, section, 0, G4ThreeVector(6. * cm, 0 * cm, 0.0 * cm));
G4LogicalVolume* logicRightLung = new G4LogicalVolume(lung1, lung_material, "logical" + volumeName, 0, 0, 0);
G4RotationMatrix* rm = new G4RotationMatrix();
rm->rotateZ(-360. * degree);
G4VPhysicalVolume* physRightLung = new G4PVPlacement(rm, G4ThreeVector(-8.50 * cm, 0.0 * cm, 8.5 * cm),
"physicalRightLung", logicRightLung, mother, false, 0, true);
// Visualization Attributes
// G4VisAttributes* RightLungVisAtt = new G4VisAttributes(G4Colour(0.25,0.41,0.88));
G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer->GetColour(colourName);
G4VisAttributes* RightLungVisAtt = new G4VisAttributes(colour);
RightLungVisAtt->SetForceSolid(wireFrame);
logicRightLung->SetVisAttributes(RightLungVisAtt);
G4cout << "RightLung created !!!!!!" << G4endl;
// Testing RightLung Volume
G4double RightLungVol = logicRightLung->GetSolid()->GetCubicVolume();
G4cout << "Volume of RightLung = " << (RightLungVol) / cm3 << " cm^3" << G4endl;
// Testing RightLung Material
G4String RightLungMat = logicRightLung->GetMaterial()->GetName();
G4cout << "Material of RightLung = " << RightLungMat << G4endl;
// Testing Density
G4double RightLungDensity = logicRightLung->GetMaterial()->GetDensity();
G4cout << "Density of Material = " << RightLungDensity * cm3 / g << " g/cm^3" << G4endl;
// Testing Mass
G4double RightLungMass = (RightLungVol)*RightLungDensity;
G4cout << "Mass of RightLung = " << RightLungMass / gram << " g" << G4endl;
return physRightLung;
}