#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDRightLung.h" #include "G4Box.hh" #include "G4Ellipsoid.hh" #include "G4LogicalVolume.hh" #include "G4Material.hh" #include "G4PVPlacement.hh" #include "G4RotationMatrix.hh" #include "G4SDManager.hh" #include "G4SubtractionSolid.hh" #include "G4SystemOfUnits.hh" #include "G4ThreeVector.hh" #include "G4UnionSolid.hh" #include "G4VPhysicalVolume.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDRightLung::G4MIRDRightLung() {} G4MIRDRightLung::~G4MIRDRightLung() {} G4VPhysicalVolume* G4MIRDRightLung::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* lung_material = material->GetMaterial("lung_material"); delete material; G4double ax = 5. * cm; // a G4double by = 7.5 * cm; // b G4double cz = 24. * cm; // c G4double zcut1 = 0.0 * cm; G4double zcut2 = 24. * cm; G4Ellipsoid* oneLung = new G4Ellipsoid("OneLung", ax, by, cz, zcut1, zcut2); ax = 5. * cm; by = 7.5 * cm; cz = 24. * cm; G4Ellipsoid* subtrLung = new G4Ellipsoid("subtrLung", ax, by, cz); // y<0 G4double dx = 5.5 * cm; G4double dy = 8.5 * cm; G4double dz = 24. * cm; G4Box* box = new G4Box("Box", dx, dy, dz); G4SubtractionSolid* section = new G4SubtractionSolid("BoxSub", subtrLung, box, 0, G4ThreeVector(0. * cm, 8.5 * cm, 0. * cm)); // G4SubtractionSolid* section2 = new G4SubtractionSolid("BoxSub2", subtrLung, box, 0, G4ThreeVector(0.*cm, -8.5* // cm, 0.*cm)); G4SubtractionSolid* lung1 = new G4SubtractionSolid("Lung1", oneLung, section, 0, G4ThreeVector(6. * cm, 0 * cm, 0.0 * cm)); G4LogicalVolume* logicRightLung = new G4LogicalVolume(lung1, lung_material, "logical" + volumeName, 0, 0, 0); G4RotationMatrix* rm = new G4RotationMatrix(); rm->rotateZ(-360. * degree); G4VPhysicalVolume* physRightLung = new G4PVPlacement(rm, G4ThreeVector(-8.50 * cm, 0.0 * cm, 8.5 * cm), "physicalRightLung", logicRightLung, mother, false, 0, true); // Visualization Attributes // G4VisAttributes* RightLungVisAtt = new G4VisAttributes(G4Colour(0.25,0.41,0.88)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); G4VisAttributes* RightLungVisAtt = new G4VisAttributes(colour); RightLungVisAtt->SetForceSolid(wireFrame); logicRightLung->SetVisAttributes(RightLungVisAtt); G4cout << "RightLung created !!!!!!" << G4endl; // Testing RightLung Volume G4double RightLungVol = logicRightLung->GetSolid()->GetCubicVolume(); G4cout << "Volume of RightLung = " << (RightLungVol) / cm3 << " cm^3" << G4endl; // Testing RightLung Material G4String RightLungMat = logicRightLung->GetMaterial()->GetName(); G4cout << "Material of RightLung = " << RightLungMat << G4endl; // Testing Density G4double RightLungDensity = logicRightLung->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << RightLungDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double RightLungMass = (RightLungVol)*RightLungDensity; G4cout << "Mass of RightLung = " << RightLungMass / gram << " g" << G4endl; return physRightLung; }