G4-DESCSS/src/G4MIRDRightClavicle.cpp

70 lines
2.8 KiB
C++

#include "G4HumanPhantomColour.h"
#include "G4HumanPhantomMaterial.h"
#include "G4MIRDRightClavicle.h"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4EllipticalTube.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4RotationMatrix.hh"
#include "G4SDManager.hh"
#include "G4SubtractionSolid.hh"
#include "G4SystemOfUnits.hh"
#include "G4ThreeVector.hh"
#include "G4Torus.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VisAttributes.hh"
#include "globals.hh"
G4MIRDRightClavicle::G4MIRDRightClavicle() {}
G4MIRDRightClavicle::~G4MIRDRightClavicle() {}
G4VPhysicalVolume* G4MIRDRightClavicle::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
const G4String& colourName, G4bool wireFrame, G4bool) {
G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl;
G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
G4Material* skeleton = material->GetMaterial("skeleton");
G4double rMin = 0 * cm;
G4double rMax = 0.7883 * cm;
G4double rTor = 10 * cm;
G4double pSPhi = 201.75 * degree;
G4double pDPhi = 0.7 * rad;
G4Torus* clavicle = new G4Torus("Clavicle", rMin, rMax, rTor, pSPhi, pDPhi);
G4LogicalVolume* logicRightClavicle = new G4LogicalVolume(clavicle, skeleton, "logical" + volumeName, 0, 0, 0);
G4VPhysicalVolume* physRightClavicle =
new G4PVPlacement(0, G4ThreeVector(0. * cm, 2. * cm, 33.25 * cm), "physicalRightClavicle", logicRightClavicle,
mother, false, 0, true);
// Visualization Attributes
G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer->GetColour(colourName);
G4VisAttributes* RightClavicleVisAtt = new G4VisAttributes(colour);
RightClavicleVisAtt->SetForceSolid(wireFrame);
logicRightClavicle->SetVisAttributes(RightClavicleVisAtt);
G4cout << "RightClavicle created !!!!!!" << G4endl;
// Testing RightClavicle Volume
G4double RightClavicleVol = logicRightClavicle->GetSolid()->GetCubicVolume();
G4cout << "Volume of RightClavicle = " << RightClavicleVol / cm3 << " cm^3" << G4endl;
// Testing RightClavicle Material
G4String RightClavicleMat = logicRightClavicle->GetMaterial()->GetName();
G4cout << "Material of RightClavicle = " << RightClavicleMat << G4endl;
// Testing Density
G4double RightClavicleDensity = logicRightClavicle->GetMaterial()->GetDensity();
G4cout << "Density of Material = " << RightClavicleDensity * cm3 / g << " g/cm^3" << G4endl;
// Testing Mass
G4double RightClavicleMass = (RightClavicleVol)*RightClavicleDensity;
G4cout << "Mass of RightClavicle = " << RightClavicleMass / gram << " g" << G4endl;
return physRightClavicle;
}