#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDRightClavicle.h" #include "G4Box.hh" #include "G4Cons.hh" #include "G4EllipticalTube.hh" #include "G4LogicalVolume.hh" #include "G4PVPlacement.hh" #include "G4RotationMatrix.hh" #include "G4SDManager.hh" #include "G4SubtractionSolid.hh" #include "G4SystemOfUnits.hh" #include "G4ThreeVector.hh" #include "G4Torus.hh" #include "G4VPhysicalVolume.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDRightClavicle::G4MIRDRightClavicle() {} G4MIRDRightClavicle::~G4MIRDRightClavicle() {} G4VPhysicalVolume* G4MIRDRightClavicle::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* skeleton = material->GetMaterial("skeleton"); G4double rMin = 0 * cm; G4double rMax = 0.7883 * cm; G4double rTor = 10 * cm; G4double pSPhi = 201.75 * degree; G4double pDPhi = 0.7 * rad; G4Torus* clavicle = new G4Torus("Clavicle", rMin, rMax, rTor, pSPhi, pDPhi); G4LogicalVolume* logicRightClavicle = new G4LogicalVolume(clavicle, skeleton, "logical" + volumeName, 0, 0, 0); G4VPhysicalVolume* physRightClavicle = new G4PVPlacement(0, G4ThreeVector(0. * cm, 2. * cm, 33.25 * cm), "physicalRightClavicle", logicRightClavicle, mother, false, 0, true); // Visualization Attributes G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); G4VisAttributes* RightClavicleVisAtt = new G4VisAttributes(colour); RightClavicleVisAtt->SetForceSolid(wireFrame); logicRightClavicle->SetVisAttributes(RightClavicleVisAtt); G4cout << "RightClavicle created !!!!!!" << G4endl; // Testing RightClavicle Volume G4double RightClavicleVol = logicRightClavicle->GetSolid()->GetCubicVolume(); G4cout << "Volume of RightClavicle = " << RightClavicleVol / cm3 << " cm^3" << G4endl; // Testing RightClavicle Material G4String RightClavicleMat = logicRightClavicle->GetMaterial()->GetName(); G4cout << "Material of RightClavicle = " << RightClavicleMat << G4endl; // Testing Density G4double RightClavicleDensity = logicRightClavicle->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << RightClavicleDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double RightClavicleMass = (RightClavicleVol)*RightClavicleDensity; G4cout << "Mass of RightClavicle = " << RightClavicleMass / gram << " g" << G4endl; return physRightClavicle; }