78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
#include "G4HumanPhantomColour.h"
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#include "G4HumanPhantomMaterial.h"
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#include "G4MIRDLeftArmBone.h"
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#include "G4EllipticalCone.hh"
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#include "G4EllipticalTube.hh"
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#include "G4PVPlacement.hh"
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#include "G4RotationMatrix.hh"
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#include "G4SDManager.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4ThreeVector.hh"
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#include "G4UnionSolid.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4VisAttributes.hh"
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#include "globals.hh"
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G4MIRDLeftArmBone::G4MIRDLeftArmBone() {}
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G4MIRDLeftArmBone::~G4MIRDLeftArmBone() {}
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G4VPhysicalVolume* G4MIRDLeftArmBone::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
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const G4String& colourName, G4bool wireFrame, G4bool) {
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// Remind! the elliptical cone gives problems! Intersections of volumes,
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// wrong calculation of the volume!
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G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
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G4cout << "Construct " << volumeName << " with mother " << mother->GetName() << G4endl;
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G4Material* skeleton = material->GetMaterial("skeleton");
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delete material;
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G4double dx = 1.4 * cm; // a
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G4double dy = 2.7 * cm; // b
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// G4double dz= 46. * cm;//z0
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// G4EllipticalCone* arm = new G4EllipticalCone("OneLeftArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
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G4EllipticalTube* leftArm = new G4EllipticalTube("OneLeftArmBone", dx, dy, 34.5 * cm);
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G4LogicalVolume* logicLeftArmBone = new G4LogicalVolume(leftArm, skeleton, "logical" + volumeName, 0, 0, 0);
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G4RotationMatrix* rm = new G4RotationMatrix();
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rm->rotateX(180. * degree);
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G4VPhysicalVolume* physLeftArmBone =
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new G4PVPlacement(rm, G4ThreeVector(18.4 * cm, 0.0, -0.5 * cm),
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//-x0
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"physicalLeftArmBone", logicLeftArmBone, mother, false, 0, true);
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// Visualization Attributes
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G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
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G4Colour colour = colourPointer->GetColour(colourName);
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G4VisAttributes* LeftArmBoneVisAtt = new G4VisAttributes(colour);
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LeftArmBoneVisAtt->SetForceSolid(wireFrame);
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logicLeftArmBone->SetVisAttributes(LeftArmBoneVisAtt);
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G4cout << "LeftArmBone created !!!!!!" << G4endl;
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// Testing LeftArmBone Volume
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G4double LeftArmBoneVol = logicLeftArmBone->GetSolid()->GetCubicVolume();
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G4cout << "Volume of LeftArmBone = " << LeftArmBoneVol / cm3 << " cm^3" << G4endl;
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// Testing LeftArmBone Material
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G4String LeftArmBoneMat = logicLeftArmBone->GetMaterial()->GetName();
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G4cout << "Material of LeftArmBone = " << LeftArmBoneMat << G4endl;
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// Testing Density
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G4double LeftArmBoneDensity = logicLeftArmBone->GetMaterial()->GetDensity();
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G4cout << "Density of Material = " << LeftArmBoneDensity * cm3 / g << " g/cm^3" << G4endl;
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// Testing Mass
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G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity;
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G4cout << "Mass of LeftArmBone = " << LeftArmBoneMass / gram << " g" << G4endl;
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return physLeftArmBone;
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}
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