G4-DESCSS/src/G4MIRDLeftArmBone.cpp

78 lines
2.9 KiB
C++

#include "G4HumanPhantomColour.h"
#include "G4HumanPhantomMaterial.h"
#include "G4MIRDLeftArmBone.h"
#include "G4EllipticalCone.hh"
#include "G4EllipticalTube.hh"
#include "G4PVPlacement.hh"
#include "G4RotationMatrix.hh"
#include "G4SDManager.hh"
#include "G4SystemOfUnits.hh"
#include "G4ThreeVector.hh"
#include "G4UnionSolid.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VisAttributes.hh"
#include "globals.hh"
G4MIRDLeftArmBone::G4MIRDLeftArmBone() {}
G4MIRDLeftArmBone::~G4MIRDLeftArmBone() {}
G4VPhysicalVolume* G4MIRDLeftArmBone::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
const G4String& colourName, G4bool wireFrame, G4bool) {
// Remind! the elliptical cone gives problems! Intersections of volumes,
// wrong calculation of the volume!
G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
G4cout << "Construct " << volumeName << " with mother " << mother->GetName() << G4endl;
G4Material* skeleton = material->GetMaterial("skeleton");
delete material;
G4double dx = 1.4 * cm; // a
G4double dy = 2.7 * cm; // b
// G4double dz= 46. * cm;//z0
// G4EllipticalCone* arm = new G4EllipticalCone("OneLeftArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
G4EllipticalTube* leftArm = new G4EllipticalTube("OneLeftArmBone", dx, dy, 34.5 * cm);
G4LogicalVolume* logicLeftArmBone = new G4LogicalVolume(leftArm, skeleton, "logical" + volumeName, 0, 0, 0);
G4RotationMatrix* rm = new G4RotationMatrix();
rm->rotateX(180. * degree);
G4VPhysicalVolume* physLeftArmBone =
new G4PVPlacement(rm, G4ThreeVector(18.4 * cm, 0.0, -0.5 * cm),
//-x0
"physicalLeftArmBone", logicLeftArmBone, mother, false, 0, true);
// Visualization Attributes
G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer->GetColour(colourName);
G4VisAttributes* LeftArmBoneVisAtt = new G4VisAttributes(colour);
LeftArmBoneVisAtt->SetForceSolid(wireFrame);
logicLeftArmBone->SetVisAttributes(LeftArmBoneVisAtt);
G4cout << "LeftArmBone created !!!!!!" << G4endl;
// Testing LeftArmBone Volume
G4double LeftArmBoneVol = logicLeftArmBone->GetSolid()->GetCubicVolume();
G4cout << "Volume of LeftArmBone = " << LeftArmBoneVol / cm3 << " cm^3" << G4endl;
// Testing LeftArmBone Material
G4String LeftArmBoneMat = logicLeftArmBone->GetMaterial()->GetName();
G4cout << "Material of LeftArmBone = " << LeftArmBoneMat << G4endl;
// Testing Density
G4double LeftArmBoneDensity = logicLeftArmBone->GetMaterial()->GetDensity();
G4cout << "Density of Material = " << LeftArmBoneDensity * cm3 / g << " g/cm^3" << G4endl;
// Testing Mass
G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity;
G4cout << "Mass of LeftArmBone = " << LeftArmBoneMass / gram << " g" << G4endl;
return physLeftArmBone;
}