G4-DESCSS/src/G4MIRDBrain.cpp

68 lines
2.5 KiB
C++

#include "G4HumanPhantomColour.h"
#include "G4HumanPhantomMaterial.h"
#include "G4MIRDBrain.h"
#include "G4Ellipsoid.hh"
#include "G4LogicalVolume.hh"
#include "G4Material.hh"
#include "G4PVPlacement.hh"
#include "G4RotationMatrix.hh"
#include "G4SDManager.hh"
#include "G4SystemOfUnits.hh"
#include "G4ThreeVector.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VisAttributes.hh"
#include "globals.hh"
G4MIRDBrain::G4MIRDBrain() {}
G4MIRDBrain::~G4MIRDBrain() {}
G4VPhysicalVolume* G4MIRDBrain::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
const G4String& colourName, G4bool wireFrame, G4bool) {
G4cout << "Construct " << volumeName << " with mother " << mother->GetName() << G4endl;
G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
G4Material* soft = material->GetMaterial("soft_tissue");
delete material;
G4double ax = 6. * cm;
G4double by = 9. * cm;
G4double cz = 6.5 * cm;
G4Ellipsoid* brain = new G4Ellipsoid("Brain", ax, by, cz);
G4LogicalVolume* logicBrain = new G4LogicalVolume(brain, soft, "logical" + volumeName, 0, 0, 0);
// Define rotation and position here!
G4VPhysicalVolume* physBrain = new G4PVPlacement(0, G4ThreeVector(0. * cm, 0. * cm, 8.75 * cm), "physicalBrain",
logicBrain, mother, false, 0, true);
// Visualization Attributes
// G4VisAttributes* BrainVisAtt = new G4VisAttributes(G4Colour(0.41,0.41,0.41));
G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer->GetColour(colourName);
G4VisAttributes* BrainVisAtt = new G4VisAttributes(colour);
BrainVisAtt->SetForceSolid(wireFrame);
BrainVisAtt->SetLineWidth(0.7 * mm);
logicBrain->SetVisAttributes(BrainVisAtt);
// Testing Brain Volume
G4double BrainVol = logicBrain->GetSolid()->GetCubicVolume();
G4cout << "Volume of Brain = " << BrainVol / cm3 << " cm^3" << G4endl;
// Testing Brain Material
G4String BrainMat = logicBrain->GetMaterial()->GetName();
G4cout << "Material of Brain = " << BrainMat << G4endl;
// Testing Density
G4double BrainDensity = logicBrain->GetMaterial()->GetDensity();
G4cout << "Density of Material = " << BrainDensity * cm3 / g << " g/cm^3" << G4endl;
// Testing Mass
G4double BrainMass = (BrainVol)*BrainDensity;
G4cout << "Mass of Brain = " << BrainMass / gram << " g" << G4endl;
return physBrain;
}