#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDBrain.h" #include "G4Ellipsoid.hh" #include "G4LogicalVolume.hh" #include "G4Material.hh" #include "G4PVPlacement.hh" #include "G4RotationMatrix.hh" #include "G4SDManager.hh" #include "G4SystemOfUnits.hh" #include "G4ThreeVector.hh" #include "G4VPhysicalVolume.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDBrain::G4MIRDBrain() {} G4MIRDBrain::~G4MIRDBrain() {} G4VPhysicalVolume* G4MIRDBrain::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4cout << "Construct " << volumeName << " with mother " << mother->GetName() << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* soft = material->GetMaterial("soft_tissue"); delete material; G4double ax = 6. * cm; G4double by = 9. * cm; G4double cz = 6.5 * cm; G4Ellipsoid* brain = new G4Ellipsoid("Brain", ax, by, cz); G4LogicalVolume* logicBrain = new G4LogicalVolume(brain, soft, "logical" + volumeName, 0, 0, 0); // Define rotation and position here! G4VPhysicalVolume* physBrain = new G4PVPlacement(0, G4ThreeVector(0. * cm, 0. * cm, 8.75 * cm), "physicalBrain", logicBrain, mother, false, 0, true); // Visualization Attributes // G4VisAttributes* BrainVisAtt = new G4VisAttributes(G4Colour(0.41,0.41,0.41)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); G4VisAttributes* BrainVisAtt = new G4VisAttributes(colour); BrainVisAtt->SetForceSolid(wireFrame); BrainVisAtt->SetLineWidth(0.7 * mm); logicBrain->SetVisAttributes(BrainVisAtt); // Testing Brain Volume G4double BrainVol = logicBrain->GetSolid()->GetCubicVolume(); G4cout << "Volume of Brain = " << BrainVol / cm3 << " cm^3" << G4endl; // Testing Brain Material G4String BrainMat = logicBrain->GetMaterial()->GetName(); G4cout << "Material of Brain = " << BrainMat << G4endl; // Testing Density G4double BrainDensity = logicBrain->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << BrainDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double BrainMass = (BrainVol)*BrainDensity; G4cout << "Mass of Brain = " << BrainMass / gram << " g" << G4endl; return physBrain; }