22 lines
726 B
C++
22 lines
726 B
C++
#include "EventAction.h"
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#include "G4HumanPhantomHit.h"
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#include "RunAction.h"
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#include "G4Event.hh"
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#include "G4VHitsCollection.hh"
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EventAction::EventAction(RunAction* runAction) : fRunAction(runAction) {}
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EventAction::~EventAction() {}
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void EventAction::BeginOfEventAction(const G4Event*) { fEdep.clear(); }
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void EventAction::EndOfEventAction(const G4Event* event) {
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G4HumanPhantomHitsCollection* hc = (G4HumanPhantomHitsCollection*)event->GetHCofThisEvent()->GetHC(0);
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int numHits = hc->entries();
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for (int i = 0; i < numHits; i++) {
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G4String name = (*hc)[0]->GetBodyPartID();
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fEdep[name] += (*hc)[i]->GetEdep();
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}
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if (numHits > 0) fRunAction->AddEdep(fEdep);
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} |