#include "EventAction.h" #include "G4HumanPhantomHit.h" #include "RunAction.h" #include "G4Event.hh" #include "G4VHitsCollection.hh" EventAction::EventAction(RunAction* runAction) : fRunAction(runAction) {} EventAction::~EventAction() {} void EventAction::BeginOfEventAction(const G4Event*) { fEdep.clear(); } void EventAction::EndOfEventAction(const G4Event* event) { G4HumanPhantomHitsCollection* hc = (G4HumanPhantomHitsCollection*)event->GetHCofThisEvent()->GetHC(0); int numHits = hc->entries(); for (int i = 0; i < numHits; i++) { G4String name = (*hc)[0]->GetBodyPartID(); fEdep[name] += (*hc)[i]->GetEdep(); } if (numHits > 0) fRunAction->AddEdep(fEdep); }