change some comments

This commit is contained in:
liuyihui 2022-04-30 21:39:54 +08:00
parent 4f6b88b162
commit 29dd4efc5e
5 changed files with 22 additions and 21 deletions

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@ -48,7 +48,6 @@ int main(int argc, char** argv) {
G4UImanager* UImanager = G4UImanager::GetUIpointer();
// 根据模式选择开始进行模拟或打开GUI
//
if (!ui) {
// batch mode
G4String command = "/control/execute ";

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@ -17,8 +17,7 @@ public:
SteppingAction(EventAction* eventAction);
~SteppingAction() override;
// method from the base class
// 循环每个 step
// 每个 step 调用一次
void UserSteppingAction(const G4Step*) override;
private:

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@ -68,9 +68,9 @@ G4VPhysicalVolume* DetectorConstruction::Construct() {
new G4PVPlacement(0, // no rotation
G4ThreeVector(), // at (0,0,0)
logicEnv, // its logical volume
"Envelope", // its name
logicWorld, // 放置在 World 中
logicEnv, // logical volume
"Envelope", // name
logicWorld, // Mother Logical Volumes即 World
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
@ -87,15 +87,15 @@ G4VPhysicalVolume* DetectorConstruction::Construct() {
G4Cons* solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb, shape1_hz,
shape1_phimin, shape1_phimax);
G4LogicalVolume* logicShape1 = new G4LogicalVolume(solidShape1, // its solid
shape1_mat, // its material
"Shape1"); // its name
G4LogicalVolume* logicShape1 = new G4LogicalVolume(solidShape1, // solid
shape1_mat, // material
"Shape1"); // name
new G4PVPlacement(0, // no rotation
pos1, // at position
logicShape1, // its logical volume
"Shape1", // its name
logicEnv, // its mother volume
logicShape1, // logical volume
"Shape1", // name
logicEnv, // mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking
@ -108,19 +108,19 @@ G4VPhysicalVolume* DetectorConstruction::Construct() {
G4double shape2_dxa = 12 * cm, shape2_dxb = 12 * cm;
G4double shape2_dya = 10 * cm, shape2_dyb = 16 * cm;
G4double shape2_dz = 6 * cm;
G4Trd* solidShape2 = new G4Trd("Shape2", // its name
G4Trd* solidShape2 = new G4Trd("Shape2", // name
0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb,
0.5 * shape2_dz); // its size
0.5 * shape2_dz); // size
G4LogicalVolume* logicShape2 = new G4LogicalVolume(solidShape2, // its solid
shape2_mat, // its material
"Shape2"); // its name
G4LogicalVolume* logicShape2 = new G4LogicalVolume(solidShape2, // solid
shape2_mat, // material
"Shape2"); // name
new G4PVPlacement(0, // no rotation
pos2, // at position
logicShape2, // its logical volume
"Shape2", // its name
logicEnv, // its mother volume
logicShape2, // logical volume
"Shape2", // name
logicEnv, // mother volume
false, // no boolean operation
0, // copy number
checkOverlaps); // overlaps checking

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@ -6,6 +6,7 @@
namespace B1 {
// 初始化 fEventAction即获取到当前 Event 所在的 Run
EventAction::EventAction(RunAction* runAction) : fRunAction(runAction) {}
EventAction::~EventAction() {}

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@ -9,12 +9,14 @@
namespace B1 {
SteppingAction::SteppingAction(EventAction* eventAction) : fEventAction(eventAction) {} // 初始化 eventAction 类
// 初始化 fEventAction即获取到当前 Step 所在的 Event
SteppingAction::SteppingAction(EventAction* eventAction) : fEventAction(eventAction) {}
SteppingAction::~SteppingAction() {}
// 每个 step 调用一次
void SteppingAction::UserSteppingAction(const G4Step* step) {
// 这段代码的目的是获得 Shape2 所代表的 Logical Volume
if (!fScoringVolume) {
const DetectorConstruction* detConstruction =
static_cast<const DetectorConstruction*>(G4RunManager::GetRunManager()->GetUserDetectorConstruction());