23 lines
650 B
C++
23 lines
650 B
C++
#include "ParticleSource.h"
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#include "G4ParticleTable.hh"
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#include "G4SystemOfUnits.hh"
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GeneratorAction::GeneratorAction() {
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auto table = G4ParticleTable::GetParticleTable();
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particleGun = new G4ParticleGun(1);
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particleGun->SetParticleDefinition(table->FindParticle("gamma"));
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particleGun->SetParticlePosition(G4ThreeVector(0, 0, 555. / 2 * mm));
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particleGun->SetParticleMomentumDirection(G4ThreeVector(0, 0, -1));
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particleGun->SetParticleEnergy(1 * MeV);
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}
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GeneratorAction::~GeneratorAction() {
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delete particleGun;
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}
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void GeneratorAction::GeneratePrimaries(G4Event* e) {
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particleGun->GeneratePrimaryVertex(e);
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}
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