# 多线程设置 /run/numberOfThreads 1 # verbose /control/verbose 2 /control/saveHistory /run/verbose 2 # 初始化 /run/initialize # 设置视图,使用OpenGL /vis/open OGL 800x800-0+0 # 禁止自动刷新,消息静音(除错误外) /vis/viewer/set/autoRefresh false /vis/verbose errors # 绘制几何体 /vis/drawVolume # 绘制轨迹 类型为平滑 /vis/scene/add/trajectories smooth # 根据粒子ID进行绘制 /vis/modeling/trajectories/create/drawByParticleID # 以2px的宽度绘制节点 /vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 2 # 保留、叠加所有事例 /vis/scene/endOfEventAction accumulate # 设置颜色 /vis/geometry/set/colour world 0 0 0 1 .3 /vis/viewer/set/style surface