fix: scroing;add: headers and sources, root path
This commit is contained in:
parent
257f03f2d5
commit
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3
.vscode/c_cpp_properties.json
vendored
3
.vscode/c_cpp_properties.json
vendored
@ -5,7 +5,8 @@
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"includePath": [
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"includePath": [
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"${default}",
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"${default}",
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"${workspaceFolder}/include",
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"${workspaceFolder}/include",
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"D:/Geant4/dist/include/Geant4"
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"D:/Geant4/dist/include/Geant4",
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"D:/ROOT/include"
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],
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],
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"defines": [
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"defines": [
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"_DEBUG",
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"_DEBUG",
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8
auto.mac
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auto.mac
@ -12,13 +12,13 @@
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# 定义 scoring 网格
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# 定义 scoring 网格
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/score/create/boxMesh water_box
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/score/create/boxMesh water_box
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/score/mesh/boxSize 638. 630. 555. mm
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/score/mesh/boxSize 319. 315. 277.5 mm
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/score/mesh/nBin 50 50 40
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/score/mesh/nBin 50 50 40
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# 定义需要获取的物理量与过滤器
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# 定义需要获取的物理量与过滤器
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/score/quantity/energyDesposit eDep
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# 过滤器,本例需要考虑次级粒子
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/score/quantity/doseDesposit Dose
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/score/quantity/energyDeposit eDep
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# 过滤器,本例需要考虑次级粒子,不需要
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/score/quantity/doseDeposit Dose
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# /score/filter/particle gammaFilter gamma
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# /score/filter/particle gammaFilter gamma
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/score/close
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/score/close
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15
include/ActionInitialization.h
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15
include/ActionInitialization.h
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@ -0,0 +1,15 @@
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#ifndef B0ActionInitialization_h
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#define B0ActionInitialization_h
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#include "G4VUserActionInitialization.hh"
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class ActionInitialization : public G4VUserActionInitialization {
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public:
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ActionInitialization();
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~ActionInitialization() override;
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void BuildForMaster() const override;
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void Build() const override;
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};
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#endif
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22
include/DetectorConstruction.h
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22
include/DetectorConstruction.h
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@ -0,0 +1,22 @@
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#ifndef B0DetectorConstruction_h
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#define B0DetectorConstruction_h
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#include "G4VUserDetectorConstruction.hh"
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#include "globals.hh"
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class DetectorConstruction : public G4VUserDetectorConstruction {
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public:
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DetectorConstruction();
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~DetectorConstruction() override;
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G4VPhysicalVolume* Construct() override;
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G4LogicalVolume* GetScoringVolume() const { return fScoringVolume; }
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protected:
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G4LogicalVolume* fScoringVolume = nullptr;
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};
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#endif
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24
include/EventAction.h
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include/EventAction.h
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#ifndef B0EventAction_h
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#define B0EventAction_h
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#include "G4UserEventAction.hh"
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#include "globals.hh"
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class RunAction;
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class EventAction : public G4UserEventAction {
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public:
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EventAction(RunAction* r);
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~EventAction() override;
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void BeginOfEventAction(const G4Event*) override;
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void EndOfEventAction(const G4Event*) override;
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void AddEdep(G4double edep) { fEdep += edep; }
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private:
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RunAction* fRunAction = nullptr;
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G4double fEdep = 0.;
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};
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#endif
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@ -1,11 +0,0 @@
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#ifndef GEOMETRY
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#define GEOMETRY
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#include "G4VUserDetectorConstruction.hh"
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class DetectorConstruction : public G4VUserDetectorConstruction {
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public:
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virtual G4VPhysicalVolume* Construct();
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};
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#endif
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@ -1,19 +0,0 @@
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#ifndef SOURCE
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#define SOURCE
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#include "G4ParticleGun.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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class G4Event;
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class GeneratorAction : public G4VUserPrimaryGeneratorAction {
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public:
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GeneratorAction();
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~GeneratorAction();
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virtual void GeneratePrimaries(G4Event*);
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private:
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G4ParticleGun* particleGun;
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};
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#endif
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20
include/PrimaryGeneratorAction.h
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20
include/PrimaryGeneratorAction.h
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#ifndef B0PrimaryGeneratorAction_h
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#define B0PrimaryGeneratorAction_h
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#include "G4ParticleGun.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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class G4Event;
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class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction {
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public:
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PrimaryGeneratorAction();
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~PrimaryGeneratorAction();
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virtual void GeneratePrimaries(G4Event*);
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const G4ParticleGun* GetParticleGun() const { return fParticleGun; }
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private:
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G4ParticleGun* fParticleGun;
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};
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#endif
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include/RunAction.h
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25
include/RunAction.h
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#ifndef B0RunAction_h
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#define B0RunAction_h
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#include "G4Accumulable.hh"
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#include "G4UserRunAction.hh"
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#include "globals.hh"
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class G4Run;
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class RunAction : public G4UserRunAction {
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public:
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RunAction();
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~RunAction() override;
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void BeginOfRunAction(const G4Run*) override;
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void EndOfRunAction(const G4Run*) override;
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void AddEdep(G4double edep);
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private:
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G4double fEdep = 0.;
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G4double fEdep2 = 0.;
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};
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#endif
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22
include/SteppingAction.h
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22
include/SteppingAction.h
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@ -0,0 +1,22 @@
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#ifndef B0SteppingAction_h
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#define B0SteppingAction_h
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#include "G4UserSteppingAction.hh"
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#include "globals.hh"
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class G4LogicalVolume;
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class EventAction;
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class SteppingAction : public G4UserSteppingAction {
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public:
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SteppingAction(EventAction* e);
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~SteppingAction() override;
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void UserSteppingAction(const G4Step*) override;
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private:
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EventAction* fEventAction = nullptr;
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G4LogicalVolume* fScoringVolume = nullptr;
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};
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#endif
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23
main.cpp
23
main.cpp
@ -1,30 +1,25 @@
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#include "ActionInitialization.h"
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#include "DetectorConstruction.h"
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#include "G4MTRunManager.hh"
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#include "G4MTRunManager.hh"
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#include "G4ScoringManager.hh"
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#include "G4ScoringManager.hh"
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#include "G4UIExecutive.hh"
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#include "G4UIExecutive.hh"
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#include "G4UImanager.hh"
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#include "G4UImanager.hh"
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#include "G4VUserActionInitialization.hh"
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#include "G4VisExecutive.hh"
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#include "G4VisExecutive.hh"
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#include "Geometry.h"
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#include "PrimaryGeneratorAction.h"
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#include "ParticleSource.h"
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#include "QGSP_BERT.hh"
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#include "QGSP_BERT.hh"
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class ActionInitialzation : public G4VUserActionInitialization {
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public:
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virtual void Build() const { SetUserAction(new GeneratorAction); }
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};
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int main(int argc, char** argv) {
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int main(int argc, char** argv) {
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G4UIExecutive* ui = nullptr;
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G4UIExecutive* ui = nullptr;
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if (argc == 1) ui = new G4UIExecutive(argc, argv);
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if (argc == 1) ui = new G4UIExecutive(argc, argv);
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auto runManager = new G4MTRunManager;
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G4MTRunManager* runManager = new G4MTRunManager;
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auto visManager = new G4VisExecutive;
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G4VisExecutive* visManager = new G4VisExecutive;
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auto UIManager = G4UImanager::GetUIpointer();
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G4UImanager* UIManager = G4UImanager::GetUIpointer();
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G4ScoringManager::GetScoringManager();
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runManager->SetUserInitialization(new DetectorConstruction());
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runManager->SetUserInitialization(new DetectorConstruction());
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runManager->SetUserInitialization(new QGSP_BERT());
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runManager->SetUserInitialization(new QGSP_BERT);
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runManager->SetUserInitialization(new ActionInitialzation());
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runManager->SetUserInitialization(new ActionInitialization());
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visManager->Initialize();
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visManager->Initialize();
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if (!ui) {
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if (!ui) {
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27
src/ActionInitialization.cpp
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27
src/ActionInitialization.cpp
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#include "ActionInitialization.h"
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#include "EventAction.h"
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#include "PrimaryGeneratorAction.h"
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#include "RunAction.h"
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#include "SteppingAction.h"
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ActionInitialization::ActionInitialization() {}
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ActionInitialization::~ActionInitialization() {}
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void ActionInitialization::BuildForMaster() const {
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RunAction* runAction = new RunAction;
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SetUserAction(runAction);
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}
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void ActionInitialization::Build() const {
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SetUserAction(new PrimaryGeneratorAction);
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RunAction* runAction = new RunAction;
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SetUserAction(runAction);
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EventAction* eventAction = new EventAction(runAction);
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SetUserAction(eventAction);
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SetUserAction(new SteppingAction(eventAction));
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}
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22
src/DetectorConstruction.cpp
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22
src/DetectorConstruction.cpp
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#include "DetectorConstruction.h"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4NistManager.hh"
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#include "G4PVPlacement.hh"
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#include "G4SystemOfUnits.hh"
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DetectorConstruction::DetectorConstruction() {}
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DetectorConstruction::~DetectorConstruction() {}
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G4VPhysicalVolume* DetectorConstruction::Construct() {
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G4NistManager* nist = G4NistManager::Instance();
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G4Box* solid_world = new G4Box("world", 638 / 2 * mm, 630 / 2 * mm, 555. / 2 * mm);
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G4LogicalVolume* logic_world = new G4LogicalVolume(solid_world, nist->FindOrBuildMaterial("G4_WATER"), "world");
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G4VPhysicalVolume* physics_world =
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new G4PVPlacement(0, G4ThreeVector(0, 0, 0), logic_world, "world", 0, false, 0, true);
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return physics_world;
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}
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13
src/EventAction.cpp
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13
src/EventAction.cpp
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#include "EventAction.h"
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#include "G4Event.hh"
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#include "G4RunManager.hh"
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#include "RunAction.h"
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EventAction::EventAction(RunAction* r) : fRunAction(r) {}
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EventAction::~EventAction() {}
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void EventAction::BeginOfEventAction(const G4Event* event) { fEdep = 0.; }
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void EventAction::EndOfEventAction(const G4Event* event) { fRunAction->AddEdep(fEdep); }
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#include "Geometry.h"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4NistManager.hh"
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#include "G4PVPlacement.hh"
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#include "G4SystemOfUnits.hh"
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G4VPhysicalVolume* DetectorConstruction::Construct() {
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// Solid
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auto solid_world = new G4Box("world", 638 / 2 * mm, 630 / 2 * mm, 555. / 2 * mm);
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// Logic
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auto nist = G4NistManager::Instance();
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auto logic_world = new G4LogicalVolume(solid_world, nist->FindOrBuildMaterial("G4_WATER"), "world");
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// Physics
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auto physics_world = new G4PVPlacement(0, G4ThreeVector(0, 0, 0), logic_world, "world", 0, false, 0, true);
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return physics_world;
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}
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#include "ParticleSource.h"
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#include "G4ParticleTable.hh"
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#include "G4SystemOfUnits.hh"
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GeneratorAction::GeneratorAction() {
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auto table = G4ParticleTable::GetParticleTable();
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particleGun = new G4ParticleGun(1);
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particleGun->SetParticleDefinition(table->FindParticle("gamma"));
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particleGun->SetParticlePosition(G4ThreeVector(0, 0, 555. / 2 * mm));
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particleGun->SetParticleMomentumDirection(G4ThreeVector(0, 0, -1));
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particleGun->SetParticleEnergy(1 * MeV);
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}
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GeneratorAction::~GeneratorAction() { delete particleGun; }
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void GeneratorAction::GeneratePrimaries(G4Event* e) { particleGun->GeneratePrimaryVertex(e); }
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18
src/PrimaryGeneratorAction.cpp
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18
src/PrimaryGeneratorAction.cpp
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#include "PrimaryGeneratorAction.h"
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#include "G4ParticleTable.hh"
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#include "G4SystemOfUnits.hh"
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PrimaryGeneratorAction::PrimaryGeneratorAction() {
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auto table = G4ParticleTable::GetParticleTable();
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fParticleGun = new G4ParticleGun(1);
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fParticleGun->SetParticleDefinition(table->FindParticle("gamma"));
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fParticleGun->SetParticlePosition(G4ThreeVector(0, 0, 555. / 2 * mm));
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0, 0, -1));
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fParticleGun->SetParticleEnergy(1 * MeV);
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}
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PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; }
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void PrimaryGeneratorAction::GeneratePrimaries(G4Event* e) { fParticleGun->GeneratePrimaryVertex(e); }
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81
src/RunAction.cpp
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81
src/RunAction.cpp
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#include "RunAction.h"
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#include "DetectorConstruction.h"
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#include "G4AccumulableManager.hh"
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#include "G4LogicalVolume.hh"
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#include "G4LogicalVolumeStore.hh"
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#include "G4Run.hh"
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#include "G4RunManager.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4UnitsTable.hh"
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#include "PrimaryGeneratorAction.h"
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RunAction::RunAction() {
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const G4double milligray = 1.e-3 * gray;
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const G4double microgray = 1.e-6 * gray;
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const G4double nanogray = 1.e-9 * gray;
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const G4double picogray = 1.e-12 * gray;
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new G4UnitDefinition("milligray", "mGy", "Dose", milligray);
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||||||
|
new G4UnitDefinition("microgray", "uGy", "Dose", microgray);
|
||||||
|
new G4UnitDefinition("nanogray", "nGy", "Dose", nanogray);
|
||||||
|
new G4UnitDefinition("picogray", "pGy", "Dose", picogray);
|
||||||
|
}
|
||||||
|
|
||||||
|
RunAction::~RunAction() {}
|
||||||
|
|
||||||
|
void RunAction::BeginOfRunAction(const G4Run*) {
|
||||||
|
G4RunManager::GetRunManager()->SetRandomNumberStore(false);
|
||||||
|
|
||||||
|
G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance();
|
||||||
|
accumulableManager->Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RunAction::EndOfRunAction(const G4Run* run) {
|
||||||
|
G4int nofEvents = run->GetNumberOfEvent();
|
||||||
|
if (nofEvents == 0) return;
|
||||||
|
|
||||||
|
G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance();
|
||||||
|
accumulableManager->Merge();
|
||||||
|
|
||||||
|
G4double rms = fEdep2 - fEdep * fEdep / nofEvents;
|
||||||
|
if (rms > 0.)
|
||||||
|
rms = std::sqrt(rms);
|
||||||
|
else
|
||||||
|
rms = 0.;
|
||||||
|
|
||||||
|
const DetectorConstruction* detConstruction =
|
||||||
|
static_cast<const DetectorConstruction*>(G4RunManager::GetRunManager()->GetUserDetectorConstruction());
|
||||||
|
G4double mass = detConstruction->GetScoringVolume()->GetMass();
|
||||||
|
G4double dose = fEdep / mass;
|
||||||
|
G4double rmsDose = rms / mass;
|
||||||
|
|
||||||
|
G4String runCondition;
|
||||||
|
const PrimaryGeneratorAction* generatorAction =
|
||||||
|
static_cast<const PrimaryGeneratorAction*>(G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
|
||||||
|
if (generatorAction) {
|
||||||
|
const G4ParticleGun* particleGun = generatorAction->GetParticleGun();
|
||||||
|
runCondition += particleGun->GetParticleDefinition()->GetParticleName();
|
||||||
|
runCondition += " of ";
|
||||||
|
G4double particleEnergy = particleGun->GetParticleEnergy();
|
||||||
|
runCondition += G4BestUnit(particleEnergy, "Energy");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Print
|
||||||
|
if (IsMaster()) {
|
||||||
|
G4cout << G4endl << "--------------------End of Global Run-----------------------";
|
||||||
|
} else {
|
||||||
|
G4cout << G4endl << "--------------------End of Local Run------------------------";
|
||||||
|
}
|
||||||
|
|
||||||
|
G4cout << G4endl << " The run consists of " << nofEvents << " " << runCondition << G4endl
|
||||||
|
<< " Cumulated dose per run, in scoring volume : " << G4BestUnit(dose, "Dose")
|
||||||
|
<< " rms = " << G4BestUnit(rmsDose, "Dose") << G4endl
|
||||||
|
<< "------------------------------------------------------------" << G4endl << G4endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RunAction::AddEdep(G4double edep) {
|
||||||
|
// 累加沉积能量
|
||||||
|
fEdep += edep;
|
||||||
|
fEdep2 += edep * edep;
|
||||||
|
}
|
30
src/SteppingAction.cpp
Normal file
30
src/SteppingAction.cpp
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
#include "SteppingAction.h"
|
||||||
|
#include "DetectorConstruction.h"
|
||||||
|
#include "EventAction.h"
|
||||||
|
|
||||||
|
#include "G4Event.hh"
|
||||||
|
#include "G4LogicalVolume.hh"
|
||||||
|
#include "G4RunManager.hh"
|
||||||
|
#include "G4Step.hh"
|
||||||
|
|
||||||
|
SteppingAction::SteppingAction(EventAction* e) : fEventAction(e) {}
|
||||||
|
|
||||||
|
SteppingAction::~SteppingAction() {}
|
||||||
|
|
||||||
|
void SteppingAction::UserSteppingAction(const G4Step* step) {
|
||||||
|
if (!fScoringVolume) {
|
||||||
|
const DetectorConstruction* detConstruction =
|
||||||
|
static_cast<const DetectorConstruction*>(G4RunManager::GetRunManager()->GetUserDetectorConstruction());
|
||||||
|
fScoringVolume = detConstruction->GetScoringVolume();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 获取当前的 Volume
|
||||||
|
G4LogicalVolume* volume = step->GetPreStepPoint()->GetTouchableHandle()->GetVolume()->GetLogicalVolume();
|
||||||
|
|
||||||
|
// 检查是否在计算的 Volume (Shape 2)
|
||||||
|
if (volume != fScoringVolume) return;
|
||||||
|
|
||||||
|
// 获取当前 step 的沉积能量
|
||||||
|
G4double edepStep = step->GetTotalEnergyDeposit();
|
||||||
|
fEventAction->AddEdep(edepStep);
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user