G4-DESCSS/vis.mac
2022-05-09 00:31:02 +08:00

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# 多线程设置
/run/numberOfThreads 1
# verbose
/control/saveHistory
/control/verbose 2
/run/verbose 1
/event/verbose 0
/tracking/verbose 0
# 初始化
/run/initialize
# 设置视图使用OpenGL
/vis/open OGL 800x800-0+0
# 禁止自动刷新,消息静音(除错误外)
/vis/viewer/set/autoRefresh false
/vis/verbose errors
# 绘制几何体
/vis/drawVolume
# 绘制轨迹 类型为平滑
/vis/scene/add/trajectories smooth
# 根据粒子ID进行绘制
/vis/modeling/trajectories/create/drawByParticleID
# 以2px的宽度绘制节点
/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 2
# 保留、叠加所有事例
/vis/scene/endOfEventAction accumulate
# 设置颜色
/vis/geometry/set/visibility World 0 false
/vis/geometry/set/colour section_big_life 0 0 0 1 .3
/vis/viewer/set/style surface
# 坐标轴
/vis/scene/add/scale # Simple scale line
/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue.