G4-DESCSS/include/Matrix.h

133 lines
3.7 KiB
C++

#ifndef DESCSS_Matrix_h
#define DESCSS_Matrix_h
template <class T>
class matrix {
public:
matrix(int n, int m);
matrix(const matrix<T>&);
~matrix();
void Input(T* p);
void Output();
int rows() const { return n; };
int cols() const { return m; };
T& operator()(int i, int j) const;
matrix<T>& operator=(const matrix<T>&);
matrix<T> operator+() const;
matrix<T> operator+(const matrix<T>&) const;
matrix<T> operator*(const matrix<T>&) const;
matrix<T> operator+(const T&) const;
matrix<T> operator*(const T&) const;
matrix<T> operator/(const T&) const;
protected:
int n, m;
T** element;
};
template <class T>
matrix<T>::matrix(int n, int m) {
if (m < 0 || n < 0) std::cout << "Rows and Cols must be >= 0 " << std::endl;
if ((m == 0 || n == 0) && (m != 0 || n != 0))
std::cout << "Either both or neither rows and columns should be zero " << std::endl;
this->m = m, this->n = n;
element = new T*[n];
for (int i = 0; i < n; i++) element[i] = new T[m];
}
template <class T>
matrix<T>::matrix(const matrix<T>& A) {
n = A.n, m = A.m;
element = new T*[n];
for (int i = 0; i < n; i++) element[i] = new T[m];
for (int i = 0; i < n; i++)
for (int j = 0; j < m; j++) element[i][j] = A.element[i][j];
}
template <class T>
matrix<T>::~matrix() {}
template <class T>
matrix<T>& matrix<T>::operator=(const matrix<T>& A) {
if (this != &A) {
delete[] element;
n = A.n, m = A.m;
element = new T*[n];
for (int i = 0; i < n; i++) element[i] = new T[m];
for (int i = 0; i < n; i++)
for (int j = 0; j < m; j++) element[i][j] = A.element[i][j];
}
return *this;
}
template <class T>
void matrix<T>::Input(T* p) {
for (int i = 0; i < n; i++)
for (int j = 0; j < m; j++) this->element[i][j] = *(p++);
}
template <class T>
void matrix<T>::Output() {
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) std::cout << element[i][j] << " ";
std::cout << std::endl;
}
}
template <class T>
T& matrix<T>::operator()(int i, int j) const {
if (i < 1 || i > n || j < 1 || j > m) std::cout << "Matrix Index Out Of Bounds " << std::endl;
return element[i - 1][j - 1];
}
template <class T>
matrix<T> matrix<T>::operator+(const matrix<T>& A) const {
if (n != A.n || m != A.m) std::cout << "Matrix Size is Out of batch " << std::endl;
matrix<T> w(n, m);
for (int i = 0; i < n; i++)
for (int j = 0; j < m; j++) w.element[i][j] = element[i][j] + A.element[i][j];
return w;
}
template <class T>
matrix<T> matrix<T>::operator+(const T& C) const {
matrix<T> w(n, m);
for (int i = 0; i < n; i++)
for (int j = 0; j < m; j++) w.element[i][j] = element[i][j] + C;
return w;
}
template <class T>
matrix<T> matrix<T>::operator*(const matrix<T>& A) const {
if (m != A.n) std::cout << "Matrix Style is Out of batch " << std::endl;
matrix<T> w(n, m);
for (int i = 0; i < n; i++)
for (int j = 0; j < A.m; j++) {
w.element[i][j] = 0;
for (int k = 0; k < m; k++) w.element[i][j] += element[i][k] * A.element[k][j];
}
return w;
}
template <class T>
matrix<T> matrix<T>::operator*(const T& C) const {
matrix<T> w(n, m);
for (int i = 0; i < n; i++)
for (int j = 0; j < m; j++) w.element[i][j] = element[i][j] * C;
return w;
}
template <class T>
matrix<T> matrix<T>::operator/(const T& C) const {
matrix<T> w(n, m);
for (int i = 0; i < n; i++)
for (int j = 0; j < m; j++) w.element[i][j] = element[i][j] / C;
return w;
}
#endif