G4-DESCSS/src/PrimaryGeneratorAction.cpp

138 lines
4.0 KiB
C++

#include "PrimaryGeneratorAction.h"
#include "G4IonTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4ParticleTable.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
G4String particleType;
G4double Z, A;
G4double M = 931.5;
G4double C1, C2, C3, C4, sum;
std::string tmp, line, name;
std::ifstream modelFile("F:/Project/Geant4/DESCSS/assets/model.txt");
PrimaryGeneratorAction::PrimaryGeneratorAction() {
while (std::getline(modelFile, line)) {
std::stringstream ss(line);
std::getline(ss, name, ',');
if (name == particleType) {
std::getline(ss, tmp, ','), Z = std::stof(tmp);
std::getline(ss, tmp, ','), A = std::stof(tmp);
std::getline(ss, tmp, ','), C1 = std::stof(tmp);
std::getline(ss, tmp, ','), C2 = std::stof(tmp);
std::getline(ss, tmp, ','), C3 = std::stof(tmp);
if (tmp == "TE")
sum = C3;
else if (tmp == "TP")
std::getline(ss, tmp, ','), sum = std::stof(tmp);
else {
std::getline(ss, tmp, ','), C4 = std::stof(tmp);
std::getline(ss, tmp, ','), sum = std::stof(tmp);
}
break;
}
}
G4ParticleDefinition* ion;
fParticleGun = new G4ParticleGun();
if (Z == 1)
ion = G4ParticleTable::GetParticleTable()->FindParticle("proton");
else if (Z == 2)
ion = G4ParticleTable::GetParticleTable()->FindParticle("alpha");
else
ion = G4IonTable::GetIonTable()->GetIon(Z, A, 0.);
fParticleGun->SetParticleCharge(Z * eplus);
fParticleGun->SetParticleDefinition(ion);
}
PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; }
G4double randomPhi() {
G4double v = G4UniformRand();
return 2 * pi * v;
}
G4double randomTheta() {
G4double u = G4UniformRand();
return std::acos(2 * u - 1);
}
G4ThreeVector randomPos(G4double rho) {
G4double phi = randomPhi();
G4double theta = randomTheta();
G4double x = rho * std::sin(theta) * std::cos(phi);
G4double y = rho * std::sin(theta) * std::sin(phi);
G4double z = rho * std::cos(theta);
return G4ThreeVector(x, y, z);
}
G4ThreeVector randomDir() {
G4double phi = randomPhi();
G4double theta = randomTheta();
G4double x = -std::sin(theta) * std::cos(phi);
G4double y = -std::sin(theta) * std::sin(phi);
G4double z = -std::cos(theta);
return G4ThreeVector(x, y, z);
}
G4double ITM(G4double Emin, G4double Emax, G4double (*f)(G4double)) {
G4double x = G4UniformRand();
return (*f)(x);
}
G4double ARM(G4double Emin, G4double Emax, G4double (*f)(G4double)) {
G4double x, y;
while (true) {
x = G4UniformRand() * (Emax - Emin) + Emin;
y = G4UniformRand();
if (y <= (*f)(x)) break;
}
return x;
}
G4double pdfTElectronInv(G4double y) {
G4double C = - C2 * C1 * exp(- 0.1 / C2) / sum;
return - C2 * log((C - y) * sum / C1 / C2);
}
G4double pdfTProtonInv(G4double y) {
G4double C = C1 * pow(50 - C2, 1 - C3) / sum / (1 - C3);
return pow(sum * (C + y) * (1 - C3) / C1, 1 / (1 - C3)) + C2;
}
G4double pdfGCRProton(G4double E) {
G4double pc = sqrt(2 * M * E + E * E);
G4double beta = pc / sqrt(M * M + pc * pc);
return C1 * pow(beta, C2 - 1) * pow(pc / (pc + C3), C4) / pc / sum;
}
G4double pdfGCRIon(G4double E) { return C1 * exp(-C2 * E) * (1 - exp(-C3 * E + C4)) / sum; }
void PrimaryGeneratorAction::GeneratePrimaries(G4Event* e) {
G4double E;
G4double R = 15. * m;
G4ThreeVector pos = randomPos(R);
G4ThreeVector dir = randomDir();
if (particleType == "TE")
E = ITM(0.1, 10, pdfTElectronInv);
else if (particleType == "TP")
E = ITM(50, 1000, pdfTProtonInv);
else if (particleType == "GCR_H")
E = ARM(220, 1e5, pdfGCRProton);
else
E = ARM(220, 1e5, pdfGCRIon);
fParticleGun->SetParticleEnergy(E);
fParticleGun->SetParticlePosition(pos);
fParticleGun->SetParticleMomentumDirection(dir);
fParticleGun->GeneratePrimaryVertex(e);
}