50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#ifndef G4HumanPhantomHit_h
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#define G4HumanPhantomHit_h 1
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#include "G4Allocator.hh"
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#include "G4THitsCollection.hh"
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#include "G4ThreeVector.hh"
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#include "G4VHit.hh"
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#include "tls.hh" // FOR MT
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class G4HumanPhantomHit : public G4VHit {
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public:
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G4HumanPhantomHit();
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~G4HumanPhantomHit();
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G4HumanPhantomHit(const G4HumanPhantomHit&);
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const G4HumanPhantomHit& operator=(const G4HumanPhantomHit&);
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G4bool operator==(const G4HumanPhantomHit&) const;
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inline void* operator new(size_t);
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inline void operator delete(void*);
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void Draw();
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void Print();
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public:
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void SetBodyPartID(G4String bodyPartName) { bodyPartID = bodyPartName; };
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void SetEdep(G4double de) { edep = de; };
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G4String GetBodyPartID() { return bodyPartID; };
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G4double GetEdep() { return edep; };
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private:
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G4String bodyPartID;
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G4double edep;
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};
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typedef G4THitsCollection<G4HumanPhantomHit> G4HumanPhantomHitsCollection;
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extern G4ThreadLocal G4Allocator<G4HumanPhantomHit>* G4HumanPhantomHitAllocator;
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inline void* G4HumanPhantomHit::operator new(size_t) {
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if (!G4HumanPhantomHitAllocator) G4HumanPhantomHitAllocator = new G4Allocator<G4HumanPhantomHit>;
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return (void*)G4HumanPhantomHitAllocator->MallocSingle();
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}
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inline void G4HumanPhantomHit::operator delete(void* aHit) {
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G4HumanPhantomHitAllocator->FreeSingle((G4HumanPhantomHit*)aHit);
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}
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#endif
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