G4-DESCSS/src/G4MIRDLowerLargeIntestine.cpp

101 lines
4.4 KiB
C++

#include "G4HumanPhantomColour.h"
#include "G4HumanPhantomMaterial.h"
#include "G4MIRDLowerLargeIntestine.h"
#include "G4EllipticalTube.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4RotationMatrix.hh"
#include "G4SDManager.hh"
#include "G4SystemOfUnits.hh"
#include "G4ThreeVector.hh"
#include "G4Torus.hh"
#include "G4UnionSolid.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VisAttributes.hh"
#include "globals.hh"
G4MIRDLowerLargeIntestine::G4MIRDLowerLargeIntestine() {}
G4MIRDLowerLargeIntestine::~G4MIRDLowerLargeIntestine() {}
G4VPhysicalVolume* G4MIRDLowerLargeIntestine::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
const G4String& colourName, G4bool wireFrame, G4bool) {
G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl;
G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
G4Material* soft = material->GetMaterial("soft_tissue");
delete material;
G4double dx = 1.88 * cm; // a
G4double dy = 2.13 * cm; // b
G4double dz = 7.64 * cm; //(z1-z2)/2
G4EllipticalTube* DescendingColonLowerLargeIntestine = new G4EllipticalTube("DiscendingColon", dx, dy, dz);
G4double rmin = 0.0 * cm;
G4double rmax = 1.88 * cm; // a
G4double rtor = 5.72 * cm; // R1
G4double startphi = 0. * degree;
G4double deltaphi = 90. * degree;
G4Torus* SigmoidColonUpLowerLargeIntestine =
new G4Torus("SigmoidColonUpLowerLargeIntestine", rmin, rmax, rtor, startphi, deltaphi);
rtor = 3. * cm; // R2
G4VSolid* SigmoidColonDownLowerLargeIntestine =
new G4Torus("SigmoidColonDownLowerLargeIntestine", rmin, rmax, rtor, startphi, deltaphi);
G4RotationMatrix* relative_rm = new G4RotationMatrix();
relative_rm->rotateY(180. * degree);
relative_rm->rotateZ(90. * degree);
G4UnionSolid* SigmoidColonLowerLargeIntestine =
new G4UnionSolid("SigmoidColonLowerLargeIntestine", SigmoidColonUpLowerLargeIntestine,
SigmoidColonDownLowerLargeIntestine, relative_rm, G4ThreeVector(0.0, 8.72 * cm, 0.0));
// R1 + R2
G4RotationMatrix* relative_rm_2 = new G4RotationMatrix();
relative_rm_2->rotateX(90. * degree);
G4UnionSolid* LowerLargeIntestine =
new G4UnionSolid("LowerLargeIntestine", DescendingColonLowerLargeIntestine, SigmoidColonLowerLargeIntestine,
relative_rm_2, G4ThreeVector(-5.72 * cm, 0.0 * cm, -7.64 * cm)); // -rtor,0, -dz
G4LogicalVolume* logicLowerLargeIntestine =
new G4LogicalVolume(LowerLargeIntestine, soft, "logical" + volumeName, 0, 0, 0);
G4VPhysicalVolume* physLowerLargeIntestine =
new G4PVPlacement(0, // R1+ R2, -2.36 (y0), z0
G4ThreeVector(8.72 * cm, -2.36 * cm, -18.64 * cm), "physicalLowerLargeIntestine",
logicLowerLargeIntestine, mother, false, 0, true);
// Visualization Attributes
// G4VisAttributes* LowerLargeIntestineVisAtt = new G4VisAttributes(G4Colour(1.0,1.0,0.0));
G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer->GetColour(colourName);
G4VisAttributes* LowerLargeIntestineVisAtt = new G4VisAttributes(colour);
LowerLargeIntestineVisAtt->SetForceSolid(wireFrame);
logicLowerLargeIntestine->SetVisAttributes(LowerLargeIntestineVisAtt);
G4cout << "LowerLargeIntestine created !!!!!!" << G4endl;
// Testing LowerLargeIntestine Volume
G4double LowerLargeIntestineVol = logicLowerLargeIntestine->GetSolid()->GetCubicVolume();
G4cout << "Volume of LowerLargeIntestine = " << LowerLargeIntestineVol / cm3 << " cm^3" << G4endl;
// Testing LowerLargeIntestine Material
G4String LowerLargeIntestineMat = logicLowerLargeIntestine->GetMaterial()->GetName();
G4cout << "Material of LowerLargeIntestine = " << LowerLargeIntestineMat << G4endl;
// Testing Density
G4double LowerLargeIntestineDensity = logicLowerLargeIntestine->GetMaterial()->GetDensity();
G4cout << "Density of Material = " << LowerLargeIntestineDensity * cm3 / g << " g/cm^3" << G4endl;
// Testing Mass
G4double LowerLargeIntestineMass = (LowerLargeIntestineVol)*LowerLargeIntestineDensity;
G4cout << "Mass of LowerLargeIntestine = " << LowerLargeIntestineMass / gram << " g" << G4endl;
return physLowerLargeIntestine;
}