94 lines
3.7 KiB
C++
94 lines
3.7 KiB
C++
#include "G4HumanPhantomColour.h"
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#include "G4HumanPhantomMaterial.h"
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#include "G4MIRDLeftScapula.h"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4EllipticalTube.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4RotationMatrix.hh"
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#include "G4SDManager.hh"
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#include "G4SubtractionSolid.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4ThreeVector.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4VisAttributes.hh"
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#include "globals.hh"
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G4MIRDLeftScapula::G4MIRDLeftScapula() {}
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G4MIRDLeftScapula::~G4MIRDLeftScapula() {}
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G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
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const G4String& colourName, G4bool wireFrame, G4bool) {
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G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl;
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G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
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G4Material* skeleton = material->GetMaterial("skeleton");
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G4double ax_in = 17. * cm;
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G4double by_in = 9.8 * cm;
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G4double ax_out = 19. * cm;
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G4double by_out = 9.8 * cm;
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G4double dz = 16.4 * cm;
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G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz + 1. * cm) / 2);
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G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz / 2);
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G4Box* subtraction = new G4Box("subtraction", ax_out, ax_out, ax_out);
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G4double xx = ax_out * 0.242; //(sin 14deg)
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G4double yy = -ax_out * 0.97; // (cos 14 deg)
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G4RotationMatrix* rm = new G4RotationMatrix();
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rm->rotateZ(-14. * degree);
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G4SubtractionSolid* scapula_first =
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new G4SubtractionSolid("Scapula_first", outer_scapula, subtraction, rm, G4ThreeVector(xx, yy, 0. * cm));
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G4double xx2 = -ax_out * 0.62470; //(cos 51.34deg)
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G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg)
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G4RotationMatrix* rm2 = new G4RotationMatrix();
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rm2->rotateZ(-38.6598 * degree);
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G4SubtractionSolid* scapula_bone =
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new G4SubtractionSolid("Scapula", scapula_first, subtraction, rm2, G4ThreeVector(xx2, yy2, 0. * cm));
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G4SubtractionSolid* scapula = new G4SubtractionSolid("Scapula", scapula_bone, inner_scapula);
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G4LogicalVolume* logicLeftScapula = new G4LogicalVolume(scapula, skeleton, "logical" + volumeName, 0, 0, 0);
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G4VPhysicalVolume* physLeftScapula = new G4PVPlacement(
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0, G4ThreeVector(0. * cm, 0. * cm, 24.1 * cm), "physicalLeftScapula", logicLeftScapula, mother, false, 0, true);
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// Visualization Attributes
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// G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5));
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G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
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G4Colour colour = colourPointer->GetColour(colourName);
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G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(colour);
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LeftScapulaVisAtt->SetForceSolid(wireFrame);
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logicLeftScapula->SetVisAttributes(LeftScapulaVisAtt);
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G4cout << "LeftScapula created !!!!!!" << G4endl;
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// Testing LeftScapula Volume
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G4double LeftScapulaVol = logicLeftScapula->GetSolid()->GetCubicVolume();
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G4cout << "Volume of LeftScapula = " << LeftScapulaVol / cm3 << " cm^3" << G4endl;
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// Testing LeftScapula Material
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G4String LeftScapulaMat = logicLeftScapula->GetMaterial()->GetName();
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G4cout << "Material of LeftScapula = " << LeftScapulaMat << G4endl;
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// Testing Density
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G4double LeftScapulaDensity = logicLeftScapula->GetMaterial()->GetDensity();
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G4cout << "Density of Material = " << LeftScapulaDensity * cm3 / g << " g/cm^3" << G4endl;
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// Testing Mass
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G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity;
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G4cout << "Mass of LeftScapula = " << LeftScapulaMass / gram << " g" << G4endl;
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return physLeftScapula;
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}
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