G4-DESCSS/src/G4MIRDLeftLung.cpp

107 lines
3.9 KiB
C++

#include "G4HumanPhantomColour.h"
#include "G4HumanPhantomMaterial.h"
#include "G4MIRDLeftLung.h"
#include "G4Box.hh"
#include "G4Ellipsoid.hh"
#include "G4LogicalVolume.hh"
#include "G4Material.hh"
#include "G4PVPlacement.hh"
#include "G4RotationMatrix.hh"
#include "G4SDManager.hh"
#include "G4SubtractionSolid.hh"
#include "G4SystemOfUnits.hh"
#include "G4ThreeVector.hh"
#include "G4UnionSolid.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VisAttributes.hh"
#include "globals.hh"
G4MIRDLeftLung::G4MIRDLeftLung() {}
G4MIRDLeftLung::~G4MIRDLeftLung() {}
G4VPhysicalVolume* G4MIRDLeftLung::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
const G4String& colourName, G4bool wireFrame, G4bool) {
G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl;
G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
G4Material* lung_material = material->GetMaterial("lung_material");
delete material;
G4double ax = 5. * cm; // a
G4double by = 7.5 * cm; // b
G4double cz = 24. * cm; // c
G4double zcut1 = 0.0 * cm;
G4double zcut2 = 24. * cm;
G4Ellipsoid* oneLung = new G4Ellipsoid("OneLung", ax, by, cz, zcut1, zcut2);
ax = 5. * cm;
by = 7.5 * cm;
cz = 24. * cm;
G4Ellipsoid* subtrLung = new G4Ellipsoid("subtrLung", ax, by, cz);
// y<0
G4double dx = 5.5 * cm;
G4double dy = 8.5 * cm;
G4double dz = 24. * cm;
G4Box* box = new G4Box("Box", dx, dy, dz);
// G4SubtractionSolid* section = new G4SubtractionSolid("BoxSub", subtrLung, box, 0, G4ThreeVector(0.*cm, 8.5* cm,
// 0.*cm));
G4SubtractionSolid* section2 =
new G4SubtractionSolid("BoxSub2", subtrLung, box, 0, G4ThreeVector(0. * cm, 8.5 * cm, 0. * cm));
// G4SubtractionSolid* lung1 = new G4SubtractionSolid("Lung1", oneLung,
// section,
// 0, G4ThreeVector(6.*cm,0*cm,0.0*cm));
G4SubtractionSolid* lung2 =
new G4SubtractionSolid("Lung2", oneLung, section2, 0, G4ThreeVector(-6. * cm, 0 * cm, 0.0 * cm));
// G4RotationMatrix* matrix = new G4RotationMatrix();
// matrix->rotateX(180. * degree);
// matrix ->rotateZ(180.*degree);
// matrix -> rotateY(180.* degree);
// G4UnionSolid* lungs = new G4UnionSolid("Lungs", lung1, lung2, matrix, G4ThreeVector(17*cm, 0., 0.));
G4LogicalVolume* logicLeftLung = new G4LogicalVolume(lung2, lung_material, "logical" + volumeName, 0, 0, 0);
G4VPhysicalVolume* physLeftLung = new G4PVPlacement(0, G4ThreeVector(8.50 * cm, 0.0 * cm, 8.5 * cm),
"physicalLeftLung", logicLeftLung, mother, false, 0, true);
// Visualization Attributes
// G4VisAttributes* LeftLungVisAtt = new G4VisAttributes(G4Colour(0.25,0.41,0.88));
G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer->GetColour(colourName);
G4VisAttributes* LeftLungVisAtt = new G4VisAttributes(colour);
LeftLungVisAtt->SetForceSolid(wireFrame);
logicLeftLung->SetVisAttributes(LeftLungVisAtt);
G4cout << "LeftLung created !!!!!!" << G4endl;
// Testing LeftLung Volume
G4double LeftLungVol = logicLeftLung->GetSolid()->GetCubicVolume();
G4cout << "Volume of LeftLung = " << (LeftLungVol) / cm3 << " cm^3" << G4endl;
// Testing LeftLung Material
G4String LeftLungMat = logicLeftLung->GetMaterial()->GetName();
G4cout << "Material of LeftLung = " << LeftLungMat << G4endl;
// Testing Density
G4double LeftLungDensity = logicLeftLung->GetMaterial()->GetDensity();
G4cout << "Density of Material = " << LeftLungDensity * cm3 / g << " g/cm^3" << G4endl;
// Testing Mass
G4double LeftLungMass = (LeftLungVol)*LeftLungDensity;
G4cout << "Mass of LeftLung = " << LeftLungMass / gram << " g" << G4endl;
return physLeftLung;
}