34 lines
1005 B
C++
34 lines
1005 B
C++
#include "G4HumanPhantomHit.h"
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#include "G4Circle.hh"
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#include "G4Colour.hh"
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#include "G4UnitsTable.hh"
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#include "G4VVisManager.hh"
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#include "G4VisAttributes.hh"
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// THIS IS NECESSARY FOR MT MODE
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G4ThreadLocal G4Allocator<G4HumanPhantomHit>* G4HumanPhantomHitAllocator = 0;
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G4HumanPhantomHit::G4HumanPhantomHit() {}
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G4HumanPhantomHit::~G4HumanPhantomHit() {}
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G4HumanPhantomHit::G4HumanPhantomHit(const G4HumanPhantomHit& right) : G4VHit() {
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bodyPartID = right.bodyPartID;
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edep = right.edep;
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}
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const G4HumanPhantomHit& G4HumanPhantomHit::operator=(const G4HumanPhantomHit& right) {
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bodyPartID = right.bodyPartID;
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edep = right.edep;
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return *this;
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}
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G4bool G4HumanPhantomHit::operator==(const G4HumanPhantomHit& right) const { return (this == &right) ? true : false; }
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void G4HumanPhantomHit::Draw() {}
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void G4HumanPhantomHit::Print() {
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G4cout << "Energy deposit: " << G4BestUnit(edep, "Energy") << ", BodyPartID: " << bodyPartID << G4endl;
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}
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