#ifndef G4HumanPhantomMaterial_H #define G4HumanPhantomMaterial_H 1 #include "globals.hh" class G4Material; class G4HumanPhantomMaterial { public: G4HumanPhantomMaterial(); ~G4HumanPhantomMaterial(); public: void DefineMaterials(); G4Material* GetMaterial(G4String); // returns the material private: // G4Material* matW; // G4Material* matplexiglass; // G4Material* matPb; // G4Material* matir192; // G4Material* Titanium; // G4Material* matAir; G4Material* matH2O; G4Material* soft; G4Material* skeleton; G4Material* lung; G4Material* adipose; G4Material* glandular; G4Material* adipose_glandular; // G4Material*Vacuum; // G4Material* muscle; }; #endif