#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDUrinaryBladder.h" #include "G4Ellipsoid.hh" #include "G4LogicalVolume.hh" #include "G4Material.hh" #include "G4PVPlacement.hh" #include "G4SDManager.hh" #include "G4SubtractionSolid.hh" #include "G4SystemOfUnits.hh" #include "G4VPhysicalVolume.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDUrinaryBladder::G4MIRDUrinaryBladder() {} G4MIRDUrinaryBladder::~G4MIRDUrinaryBladder() {} G4VPhysicalVolume* G4MIRDUrinaryBladder::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* soft = material->GetMaterial("soft_tissue"); delete material; G4double ax = 4.958 * cm; G4double by = 3.458 * cm; G4double cz = 3.458 * cm; G4Ellipsoid* bladder = new G4Ellipsoid("bladder_out", ax, by, cz); ax = 4.706 * cm; by = 3.206 * cm; cz = 3.206 * cm; G4Ellipsoid* inner = new G4Ellipsoid("innerBladder", ax, by, cz); G4SubtractionSolid* totalBladder = new G4SubtractionSolid("bladder", bladder, inner); G4LogicalVolume* logicUrinaryBladder = new G4LogicalVolume(totalBladder, soft, "logical" + volumeName, 0, 0, 0); // Define rotation and position here! G4VPhysicalVolume* physUrinaryBladder = new G4PVPlacement(0, G4ThreeVector(0 * cm, -4.5 * cm, -27. * cm), "physicalUrinaryBladder", logicUrinaryBladder, mother, false, 0, true); // Visualization Attributes G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); G4VisAttributes* UrinaryBladderVisAtt = new G4VisAttributes(colour); // G4VisAttributes* UrinaryBladderVisAtt = new G4VisAttributes(G4Colour(0.85,0.65,0.125)); UrinaryBladderVisAtt->SetForceSolid(wireFrame); logicUrinaryBladder->SetVisAttributes(UrinaryBladderVisAtt); G4cout << "UrinaryBladder created !!!!!!" << G4endl; // Testing UrinaryBladder Volume G4double UrinaryBladderVol = logicUrinaryBladder->GetSolid()->GetCubicVolume(); G4cout << "Volume of UrinaryBladder = " << UrinaryBladderVol / cm3 << " cm^3" << G4endl; // Testing UrinaryBladder Material G4String UrinaryBladderMat = logicUrinaryBladder->GetMaterial()->GetName(); G4cout << "Material of UrinaryBladder = " << UrinaryBladderMat << G4endl; // Testing Density G4double UrinaryBladderDensity = logicUrinaryBladder->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << UrinaryBladderDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double UrinaryBladderMass = (UrinaryBladderVol)*UrinaryBladderDensity; G4cout << "Mass of UrinaryBladder = " << UrinaryBladderMass / gram << " g" << G4endl; return physUrinaryBladder; }