#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDUpperLargeIntestine.h" #include "G4EllipticalTube.hh" #include "G4LogicalVolume.hh" #include "G4PVPlacement.hh" #include "G4RotationMatrix.hh" #include "G4SDManager.hh" #include "G4SystemOfUnits.hh" #include "G4ThreeVector.hh" #include "G4UnionSolid.hh" #include "G4VPhysicalVolume.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDUpperLargeIntestine::G4MIRDUpperLargeIntestine() {} G4MIRDUpperLargeIntestine::~G4MIRDUpperLargeIntestine() {} G4VPhysicalVolume* G4MIRDUpperLargeIntestine::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* soft = material->GetMaterial("soft_tissue"); delete material; G4double dx = 2.5 * cm; // aU G4double dy = 2.5 * cm; // bU G4double dz = 4.775 * cm; // dzU G4VSolid* AscendingColonUpperLargeIntestine = new G4EllipticalTube("AscendingColon", dx, dy, dz); dx = 2.5 * cm; // bt dy = 1.5 * cm; // ct dz = 10.5 * cm; // x1t G4VSolid* TraverseColonUpperLargeIntestine = new G4EllipticalTube("TraverseColon", dx, dy, dz); G4RotationMatrix* relative_rm = new G4RotationMatrix(); relative_rm->rotateX(90. * degree); relative_rm->rotateZ(0. * degree); relative_rm->rotateY(90. * degree); G4UnionSolid* upperLargeIntestine = new G4UnionSolid("UpperLargeIntestine", AscendingColonUpperLargeIntestine, TraverseColonUpperLargeIntestine, relative_rm, G4ThreeVector(8.0 * cm, 0.0, 6.275 * cm)); //,0,dzU + ct transverse G4LogicalVolume* logicUpperLargeIntestine = new G4LogicalVolume(upperLargeIntestine, soft, "logical" + volumeName, 0, 0, 0); G4VPhysicalVolume* physUpperLargeIntestine = new G4PVPlacement(0, G4ThreeVector(-8.0 * cm, -2.36 * cm, -15.775 * cm), "physicalUpperLargeIntestine", // xo, yo, zo ascending colon logicUpperLargeIntestine, mother, false, 0, true); // Visualization Attributes // G4VisAttributes* UpperLargeIntestineVisAtt = new G4VisAttributes(G4Colour(1.0,1.0,0.0)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); G4VisAttributes* UpperLargeIntestineVisAtt = new G4VisAttributes(colour); UpperLargeIntestineVisAtt->SetForceSolid(wireFrame); logicUpperLargeIntestine->SetVisAttributes(UpperLargeIntestineVisAtt); G4cout << "UpperLargeIntestine created !!!!!!" << G4endl; // Testing UpperLargeIntestine Volume G4double UpperLargeIntestineVol = logicUpperLargeIntestine->GetSolid()->GetCubicVolume(); G4cout << "Volume of UpperLargeIntestine = " << UpperLargeIntestineVol / cm3 << " cm^3" << G4endl; // Testing UpperLargeIntestine Material G4String UpperLargeIntestineMat = logicUpperLargeIntestine->GetMaterial()->GetName(); G4cout << "Material of UpperLargeIntestine = " << UpperLargeIntestineMat << G4endl; // Testing Density G4double UpperLargeIntestineDensity = logicUpperLargeIntestine->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << UpperLargeIntestineDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double UpperLargeIntestineMass = (UpperLargeIntestineVol)*UpperLargeIntestineDensity; G4cout << "Mass of UpperLargeIntestine = " << UpperLargeIntestineMass / gram << " g" << G4endl; return physUpperLargeIntestine; }