#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDSpleen.h" #include "G4Ellipsoid.hh" #include "G4LogicalVolume.hh" #include "G4Material.hh" #include "G4PVPlacement.hh" #include "G4RotationMatrix.hh" #include "G4SDManager.hh" #include "G4SystemOfUnits.hh" #include "G4ThreeVector.hh" #include "G4VPhysicalVolume.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDSpleen::G4MIRDSpleen() {} G4MIRDSpleen::~G4MIRDSpleen() {} G4VPhysicalVolume* G4MIRDSpleen::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* soft = material->GetMaterial("soft_tissue"); delete material; G4double ax = 3.5 * cm; G4double by = 2. * cm; G4double cz = 6. * cm; G4Ellipsoid* spleen = new G4Ellipsoid("spleen", ax, by, cz); G4LogicalVolume* logicSpleen = new G4LogicalVolume(spleen, soft, "logical" + volumeName, 0, 0, 0); // Define rotation and position here! G4VPhysicalVolume* physSpleen = new G4PVPlacement(0, G4ThreeVector(11. * cm, 3. * cm, 2. * cm), // ztrans = half trunk lenght - z0 "physicalSpleen", logicSpleen, mother, false, 0, true); // Visualization Attributes // G4VisAttributes* SpleenVisAtt = new G4VisAttributes(G4Colour(0.41,0.41,0.41)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); G4VisAttributes* SpleenVisAtt = new G4VisAttributes(colour); SpleenVisAtt->SetForceSolid(wireFrame); logicSpleen->SetVisAttributes(SpleenVisAtt); G4cout << "Spleen created !!!!!!" << G4endl; // Testing Spleen Volume G4double SpleenVol = logicSpleen->GetSolid()->GetCubicVolume(); G4cout << "Volume of Spleen = " << SpleenVol / cm3 << " cm^3" << G4endl; // Testing Spleen Material G4String SpleenMat = logicSpleen->GetMaterial()->GetName(); G4cout << "Material of Spleen = " << SpleenMat << G4endl; // Testing Density G4double SpleenDensity = logicSpleen->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << SpleenDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double SpleenMass = (SpleenVol)*SpleenDensity; G4cout << "Mass of Spleen = " << SpleenMass / gram << " g" << G4endl; return physSpleen; }