#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDRibCage.h" #include "G4Box.hh" #include "G4EllipticalTube.hh" #include "G4PVPlacement.hh" #include "G4PVReplica.hh" #include "G4SDManager.hh" #include "G4SubtractionSolid.hh" #include "G4SystemOfUnits.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDRibCage::G4MIRDRibCage() {} G4MIRDRibCage::~G4MIRDRibCage() {} G4VPhysicalVolume* G4MIRDRibCage::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl; G4Material* skeleton = material->GetMaterial("skeleton"); G4Material* soft = material->GetMaterial("soft_tissue"); delete material; G4double dx = 17. * cm; // a2 G4double dy = 9.8 * cm; // b2 G4double thickness = 32.4 * cm; // z2/2 of cage G4EllipticalTube* outCage = new G4EllipticalTube("outCage", dx, dy, thickness / 2.); dx = 16.4 * cm; // a1 dy = 9.2 * cm; // b1 G4double dz = 34. * cm; // z2/2 G4EllipticalTube* inCage = new G4EllipticalTube("inCage", dx, dy, dz / 2.); G4SubtractionSolid* cage = new G4SubtractionSolid("Cage", outCage, inCage, 0, G4ThreeVector(0. * cm, 0. * cm, 0. * cm)); G4LogicalVolume* logicRibCage = new G4LogicalVolume(cage, soft, "logicalCage", 0, 0, 0); G4VPhysicalVolume* physRibCage = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, thickness / 2. + 0.1 * cm), // with respect to the trunk "physicalRibCage", logicRibCage, mother, false, 0, true); G4double xx = 17. * cm; G4double yy = 9.8 * cm; G4double ribThickness = 1.4 * cm; G4EllipticalTube* rib_out = new G4EllipticalTube("rib_out", xx, yy, ribThickness / 2.); xx = 16.5 * cm; yy = 9.3 * cm; G4double zz = 1.5 * cm; G4EllipticalTube* rib_in = new G4EllipticalTube("rib_in", xx, yy, zz / 2.); G4SubtractionSolid* rib = new G4SubtractionSolid("rib", rib_out, rib_in); G4LogicalVolume* logicRib = new G4LogicalVolume(rib, skeleton, "logical" + volumeName, 0, 0, 0); physRib1 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-32.2 * cm / 2. + 0.8 * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib2 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-32.2 * cm / 2. + 0.8 * cm + 2.8 * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib3 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-thickness / 2. + 0.8 * cm + 5.6 * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib4 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-thickness / 2. + 0.8 * cm + 8.4 * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib5 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-thickness / 2. + 0.8 * cm + 11.2 * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib6 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-thickness / 2. + 0.8 * cm + 14. * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib7 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-thickness / 2. + 0.8 * cm + 16.8 * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib8 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-thickness / 2. + 0.8 * cm + 19.6 * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib9 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-thickness / 2. + 0.8 * cm + 22.4 * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib10 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-thickness / 2. + 0.8 * cm + 25.2 * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib11 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-thickness / 2. + 0.8 * cm + 28. * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); physRib12 = new G4PVPlacement(0, G4ThreeVector(0.0, 0.0, (-thickness / 2. + 0.8 * cm + 30.8 * cm)), // with respect to the trunk "physicalRib", logicRib, physRibCage, false, 0, true); // Visualization Attributes logicRibCage->SetVisAttributes(G4VisAttributes::GetInvisible()); // G4VisAttributes* RibCageVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); G4VisAttributes* RibCageVisAtt = new G4VisAttributes(colour); RibCageVisAtt->SetForceSolid(wireFrame); logicRib->SetVisAttributes(RibCageVisAtt); G4cout << "RibCage created !!!!!!" << G4endl; // Testing Pelvis Volume G4double RibCageVol = logicRib->GetSolid()->GetCubicVolume(); G4cout << "Volume of RibCage = " << ((RibCageVol)*12.) / cm3 << " cm^3" << G4endl; // Testing RibCage Material G4String RibCageMat = logicRib->GetMaterial()->GetName(); G4cout << "Material of RibCage = " << RibCageMat << G4endl; // Testing Density G4double RibCageDensity = logicRib->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << RibCageDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double RibCageMass = (RibCageVol)*RibCageDensity * 12; // 12 is the total number of ribs; G4cout << "Mass of RibCage = " << (RibCageMass) / gram << " g" << G4endl; return physRibCage; }