#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDMiddleLowerSpine.h" #include "G4EllipticalTube.hh" #include "G4PVPlacement.hh" #include "G4RotationMatrix.hh" #include "G4SDManager.hh" #include "G4SystemOfUnits.hh" #include "G4ThreeVector.hh" #include "G4UnionSolid.hh" #include "G4VPhysicalVolume.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDMiddleLowerSpine::G4MIRDMiddleLowerSpine() {} G4MIRDMiddleLowerSpine::~G4MIRDMiddleLowerSpine() {} G4VPhysicalVolume* G4MIRDMiddleLowerSpine::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl; G4Material* skeleton = material->GetMaterial("skeleton"); delete material; G4double dx = 2. * cm; G4double dy = 2.5 * cm; G4double dz = 24. * cm; G4VSolid* middleLowerSpine = new G4EllipticalTube("MiddleLowerSpine", dx, dy, dz); G4LogicalVolume* logicMiddleLowerSpine = new G4LogicalVolume(middleLowerSpine, skeleton, "logical" + volumeName, 0, 0, 0); // Define rotation and position here! G4VPhysicalVolume* physMiddleLowerSpine = new G4PVPlacement(0, G4ThreeVector(0.0 * cm, 5.5 * cm, 11. * cm), "physicalMiddleLowerSpine", logicMiddleLowerSpine, mother, false, 0, true); // Visualization Attributes // G4VisAttributes* MiddleLowerSpineVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); G4VisAttributes* MiddleLowerSpineVisAtt = new G4VisAttributes(colour); MiddleLowerSpineVisAtt->SetForceSolid(wireFrame); logicMiddleLowerSpine->SetVisAttributes(MiddleLowerSpineVisAtt); G4cout << "MiddleLowerSpine created !!!!!!" << G4endl; // Testing MiddleLowerSpine Volume G4double MiddleLowerSpineVol = logicMiddleLowerSpine->GetSolid()->GetCubicVolume(); G4cout << "Volume of MiddleLowerSpine = " << MiddleLowerSpineVol / cm3 << " cm^3" << G4endl; // Testing MiddleLowerSpine Material G4String MiddleLowerSpineMat = logicMiddleLowerSpine->GetMaterial()->GetName(); G4cout << "Material of MiddleLowerSpine = " << MiddleLowerSpineMat << G4endl; // Testing Density G4double MiddleLowerSpineDensity = logicMiddleLowerSpine->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << MiddleLowerSpineDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double MiddleLowerSpineMass = (MiddleLowerSpineVol)*MiddleLowerSpineDensity; G4cout << "Mass of MiddleLowerSpine = " << MiddleLowerSpineMass / gram << " g" << G4endl; return physMiddleLowerSpine; }