#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDMaleGenitalia.h" #include "G4Cons.hh" #include "G4Ellipsoid.hh" #include "G4LogicalVolume.hh" #include "G4Material.hh" #include "G4PVPlacement.hh" #include "G4RotationMatrix.hh" #include "G4SDManager.hh" #include "G4SubtractionSolid.hh" #include "G4SystemOfUnits.hh" #include "G4ThreeVector.hh" #include "G4Trap.hh" #include "G4UnionSolid.hh" #include "G4VPhysicalVolume.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDMaleGenitalia::G4MIRDMaleGenitalia() {} G4MIRDMaleGenitalia::~G4MIRDMaleGenitalia() {} G4VPhysicalVolume* G4MIRDMaleGenitalia::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* soft = material->GetMaterial("soft_tissue"); delete material; G4double pDz = 2.4 * cm; G4double pTheta = 0 * degree; G4double pPhi = 0 * degree; G4double pDy1 = 4.76 * cm; G4double pDx1 = 9.52 * cm; G4double pDx2 = 9.52 * cm; G4double pAlp1 = 0 * degree; G4double pDy2 = 5 * cm; G4double pDx3 = 10 * cm; G4double pDx4 = 10 * cm; G4double pAlp2 = 0 * degree; G4Trap* genitaliaTrap = new G4Trap("GenitaliaTrap", pDz, pTheta, pPhi, pDy1, pDx1, pDx2, pAlp1, pDy2, pDx3, pDx4, pAlp2); G4double rmin1 = 0. * cm; G4double rmin2 = 0. * cm; G4double dz = 5 * cm; G4double rmax1 = 9.51 * cm; G4double rmax2 = 10.01 * cm; G4double startphi = 0. * degree; G4double deltaphi = 360. * degree; G4Cons* genitaliaLegL = new G4Cons("GenitaliaLegL", rmin1, rmax1, rmin2, rmax2, dz / 2., startphi, deltaphi); G4Cons* genitaliaLegR = new G4Cons("GenitaliaLegR", rmin1, rmax1, rmin2, rmax2, dz / 2., startphi, deltaphi); G4UnionSolid* genitaliaLegs = new G4UnionSolid("GenitaliaLegs", genitaliaLegL, genitaliaLegR, 0, G4ThreeVector(20. * cm, 0. * cm, 0 * cm)); G4SubtractionSolid* MaleGenitalia = new G4SubtractionSolid("MaleGenitalia", genitaliaTrap, genitaliaLegs, 0, // G4ThreeVector(-10. * cm, -5. * cm, 0 * cm)); G4LogicalVolume* logicMaleGenitalia = new G4LogicalVolume(MaleGenitalia, soft, "logical" + volumeName, 0, 0, 0); // Define rotation and position here! G4VPhysicalVolume* physMaleGenitalia = new G4PVPlacement(0, G4ThreeVector(0 * cm, 5. * cm, -2.4 * cm), "physicalMaleGenitalia", logicMaleGenitalia, mother, false, 0, true); // Visualization Attributes // G4VisAttributes* MaleGenitaliaVisAtt = new G4VisAttributes(G4Colour(0.85,0.44,0.84)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); delete colourPointer; G4VisAttributes* MaleGenitaliaVisAtt = new G4VisAttributes(colour); MaleGenitaliaVisAtt->SetForceSolid(wireFrame); logicMaleGenitalia->SetVisAttributes(MaleGenitaliaVisAtt); G4cout << "MaleGenitalia created !!!!!!" << G4endl; // Testing MaleGenitalia Volume G4double MaleGenitaliaVol = logicMaleGenitalia->GetSolid()->GetCubicVolume(); G4cout << "Volume of MaleGenitalia = " << MaleGenitaliaVol / cm3 << " cm^3" << G4endl; // Testing MaleGenitalia Material G4String MaleGenitaliaMat = logicMaleGenitalia->GetMaterial()->GetName(); G4cout << "Material of MaleGenitalia = " << MaleGenitaliaMat << G4endl; // Testing Density G4double MaleGenitaliaDensity = logicMaleGenitalia->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << MaleGenitaliaDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double MaleGenitaliaMass = (MaleGenitaliaVol)*MaleGenitaliaDensity; G4cout << "Mass of MaleGenitalia = " << MaleGenitaliaMass / gram << " g" << G4endl; return physMaleGenitalia; }