#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDLeftClavicle.h" #include "G4Box.hh" #include "G4Cons.hh" #include "G4EllipticalTube.hh" #include "G4LogicalVolume.hh" #include "G4PVPlacement.hh" #include "G4RotationMatrix.hh" #include "G4SDManager.hh" #include "G4SubtractionSolid.hh" #include "G4SystemOfUnits.hh" #include "G4ThreeVector.hh" #include "G4Torus.hh" #include "G4VPhysicalVolume.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDLeftClavicle::G4MIRDLeftClavicle() {} G4MIRDLeftClavicle::~G4MIRDLeftClavicle() {} G4VPhysicalVolume* G4MIRDLeftClavicle::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* skeleton = material->GetMaterial("skeleton"); G4double rMin = 0 * cm; G4double rMax = 0.7883 * cm; G4double rTor = 10 * cm; G4double pSPhi = 298.15 * degree; G4double pDPhi = 0.7 * rad; G4Torus* clavicle = new G4Torus("Clavicle", rMin, rMax, rTor, pSPhi, pDPhi); G4LogicalVolume* logicLeftClavicle = new G4LogicalVolume(clavicle, skeleton, "logical" + volumeName, 0, 0, 0); G4VPhysicalVolume* physLeftClavicle = new G4PVPlacement(0, G4ThreeVector(0. * cm, 2. * cm, 33.25 * cm), "physicalLeftClavicle", logicLeftClavicle, mother, false, 0, true); // Visualization Attributes // G4VisAttributes* LeftClavicleVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5)); G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); G4VisAttributes* LeftClavicleVisAtt = new G4VisAttributes(colour); LeftClavicleVisAtt->SetForceSolid(wireFrame); logicLeftClavicle->SetVisAttributes(LeftClavicleVisAtt); G4cout << "LeftClavicle created !!!!!!" << G4endl; // Testing LeftClavicle Volume G4double LeftClavicleVol = logicLeftClavicle->GetSolid()->GetCubicVolume(); G4cout << "Volume of LeftClavicle = " << LeftClavicleVol / cm3 << " cm^3" << G4endl; // Testing LeftClavicle Material G4String LeftClavicleMat = logicLeftClavicle->GetMaterial()->GetName(); G4cout << "Material of LeftClavicle = " << LeftClavicleMat << G4endl; // Testing Density G4double LeftClavicleDensity = logicLeftClavicle->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << LeftClavicleDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double LeftClavicleMass = (LeftClavicleVol)*LeftClavicleDensity; G4cout << "Mass of LeftClavicle = " << LeftClavicleMass / gram << " g" << G4endl; return physLeftClavicle; }