#include "G4HumanPhantomColour.h" #include "G4HumanPhantomMaterial.h" #include "G4MIRDHeart.h" #include "G4Ellipsoid.hh" #include "G4LogicalVolume.hh" #include "G4Material.hh" #include "G4PVPlacement.hh" #include "G4RotationMatrix.hh" #include "G4SDManager.hh" #include "G4Sphere.hh" #include "G4SystemOfUnits.hh" #include "G4ThreeVector.hh" #include "G4UnionSolid.hh" #include "G4VPhysicalVolume.hh" #include "G4VisAttributes.hh" #include "globals.hh" G4MIRDHeart::G4MIRDHeart() {} G4MIRDHeart::~G4MIRDHeart() {} G4VPhysicalVolume* G4MIRDHeart::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, const G4String& colourName, G4bool wireFrame, G4bool) { G4cout << "Construct " << volumeName << " with mother " << mother->GetName() << G4endl; G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); G4Material* soft = material->GetMaterial("soft_tissue"); G4double ax = 4.00 * cm; G4double by = 4.00 * cm; G4double cz = 7.00 * cm; G4double zcut1 = -7.00 * cm; G4double zcut2 = 0.0 * cm; G4Ellipsoid* heart1 = new G4Ellipsoid("Heart1", ax, by, cz, zcut1, zcut2); G4double rmin = 0. * cm; G4double rmax = 3.99 * cm; G4double startphi = 0. * degree; G4double deltaphi = 360. * degree; G4double starttheta = 0. * degree; G4double deltatheta = 90. * degree; G4Sphere* heart2 = new G4Sphere("Heart2", rmin, rmax, startphi, deltaphi, starttheta, deltatheta); G4UnionSolid* heart = new G4UnionSolid("Heart", heart1, heart2); G4LogicalVolume* logicHeart = new G4LogicalVolume(heart, soft, "logical" + volumeName, 0, 0, 0); // Define rotation and position here! G4RotationMatrix* rm = new G4RotationMatrix(); rm->rotateY(25. * degree); G4VPhysicalVolume* physHeart = new G4PVPlacement(rm, G4ThreeVector(0.0, -3.0 * cm, 15.32 * cm), "physicalHeart", logicHeart, mother, false, 0, true); // Visualization Attributes G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); G4Colour colour = colourPointer->GetColour(colourName); G4VisAttributes* HeartVisAtt = new G4VisAttributes(colour); HeartVisAtt->SetForceSolid(wireFrame); logicHeart->SetVisAttributes(HeartVisAtt); G4cout << "Heart created !!!!!!" << G4endl; // Testing Heart Volume G4double HeartVol = logicHeart->GetSolid()->GetCubicVolume(); G4cout << "Volume of Heart = " << HeartVol / cm3 << " cm^3" << G4endl; // Testing Heart Material G4String HeartMat = logicHeart->GetMaterial()->GetName(); G4cout << "Material of Heart = " << HeartMat << G4endl; // Testing Density G4double HeartDensity = logicHeart->GetMaterial()->GetDensity(); G4cout << "Density of Material = " << HeartDensity * cm3 / g << " g/cm^3" << G4endl; // Testing Mass G4double HeartMass = (HeartVol)*HeartDensity; G4cout << "Mass of Heart = " << HeartMass / gram << " g" << G4endl; return physHeart; }