#include "G4HumanPhantomColour.h" #include "G4Colour.hh" #include "G4VisAttributes.hh" G4HumanPhantomColour::G4HumanPhantomColour() { white = G4Colour(1.0, 1.0, 1.0); pink = G4Colour(0.94, 0.5, 0.5); grey = G4Colour(0.46, 0.53, 0.6); yellow = G4Colour(1.0, 1.0, 0.); blue = G4Colour(0.25, 0.41, 0.88); lightBlue = G4Colour(0.28, 0.82, 0.8); green = G4Colour(0., 1., 0.); brown = G4Colour(0.5, 0.5, 0.); purple = G4Colour(0.85, 0.44, 0.84); red = G4Colour(1.0, 0.0, 0.0); orange = G4Colour(1., 0.5, 0.); black = G4Colour(0., 0., 0.); } G4HumanPhantomColour::~G4HumanPhantomColour() {} G4Colour G4HumanPhantomColour::GetColour(const G4String& colourName) { // Returns the colour if (colourName == "pink") return pink; else if (colourName == "white") return white; else if (colourName == "grey") return grey; else if (colourName == "yellow") return yellow; else if (colourName == "blue") return blue; else if (colourName == "lightBlue") return lightBlue; else if (colourName == "green") return green; else if (colourName == "brown") return brown; else if (colourName == "purple") return purple; else if (colourName == "red") return red; else if (colourName == "orange") return orange; else if (colourName == "black") return black; else { G4cout << colourName << "does not exist !!!" << G4endl; return white; } }