#include "G4HumanPhantomColour.h"
#include "G4HumanPhantomMaterial.h"
#include "G4MIRDRightKidney.h"

#include "G4Box.hh"
#include "G4Ellipsoid.hh"
#include "G4EllipticalTube.hh"
#include "G4Material.hh"
#include "G4PVPlacement.hh"
#include "G4RotationMatrix.hh"
#include "G4SDManager.hh"
#include "G4SubtractionSolid.hh"
#include "G4SystemOfUnits.hh"
#include "G4ThreeVector.hh"
#include "G4UnionSolid.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VisAttributes.hh"
#include "globals.hh"

G4MIRDRightKidney::G4MIRDRightKidney() {}

G4MIRDRightKidney::~G4MIRDRightKidney() {}

G4VPhysicalVolume* G4MIRDRightKidney::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
                                                const G4String& colourName, G4bool wireFrame, G4bool) {
    G4cout << "Construct " << volumeName << " with mother volume " << mother->GetName() << G4endl;

    G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
    G4Material* soft = material->GetMaterial("soft_tissue");
    delete material;

    G4double ax = 4.5 * cm;  // a
    G4double by = 1.5 * cm;  // b
    G4double cz = 5.5 * cm;  // c

    G4VSolid* oneRightKidney = new G4Ellipsoid("OneRightKidney", ax, by, cz);

    G4double xx = 6. * cm;
    G4double yy = 12.00 * cm;
    G4double zz = 12.00 * cm;
    G4VSolid* subtrRightKidney = new G4Box("SubtrRightKidney", xx / 2., yy / 2., zz / 2.);

    G4SubtractionSolid* kidney = new G4SubtractionSolid("RightKidney", oneRightKidney, subtrRightKidney, 0,
                                                        G4ThreeVector(6. * cm,  // x0
                                                                      0.0 * cm, 0.0 * cm));

    G4LogicalVolume* logicRightKidney = new G4LogicalVolume(kidney, soft, "logical" + volumeName, 0, 0, 0);

    G4VPhysicalVolume* physRightKidney =
        new G4PVPlacement(0,
                          G4ThreeVector(-6. * cm,     // xo
                                        6. * cm,      // yo
                                        -2.50 * cm),  // zo
                          "physicalRightKidney", logicRightKidney, mother, false, 0, true);

    // Visualization Attributes
    // G4VisAttributes* RightKidneyVisAtt = new G4VisAttributes(G4Colour(0.72,0.52,0.04));
    G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
    G4Colour colour = colourPointer->GetColour(colourName);
    G4VisAttributes* RightKidneyVisAtt = new G4VisAttributes(colour);
    RightKidneyVisAtt->SetForceSolid(wireFrame);
    logicRightKidney->SetVisAttributes(RightKidneyVisAtt);

    G4cout << "RightKidney created !!!!!!" << G4endl;

    // Testing RightKidney Volume
    G4double RightKidneyVol = logicRightKidney->GetSolid()->GetCubicVolume();
    G4cout << "Volume of RightKidney = " << RightKidneyVol / cm3 << " cm^3" << G4endl;

    // Testing RightKidney Material
    G4String RightKidneyMat = logicRightKidney->GetMaterial()->GetName();
    G4cout << "Material of RightKidney = " << RightKidneyMat << G4endl;

    // Testing Density
    G4double RightKidneyDensity = logicRightKidney->GetMaterial()->GetDensity();
    G4cout << "Density of Material = " << RightKidneyDensity * cm3 / g << " g/cm^3" << G4endl;

    // Testing Mass
    G4double RightKidneyMass = (RightKidneyVol)*RightKidneyDensity;
    G4cout << "Mass of RightKidney = " << RightKidneyMass / gram << " g" << G4endl;

    return physRightKidney;
}
